Files
P3DS-test/src/emulator.cpp
2022-09-19 16:32:07 +03:00

63 lines
1.4 KiB
C++

#include "emulator.hpp"
void Emulator::reset() {
memory.reset();
cpu.reset();
kernel.reset();
// Reloading r13 and r15 needs to happen after everything has been reset
// Otherwise resetting the kernel or cpu might nuke them
cpu.setReg(13, VirtualAddrs::StackTop); // Set initial SP
if (romType == ROMType::ELF) { // Reload ELF if we're using one
loadELF(loadedROM);
}
}
void Emulator::step() {}
void Emulator::render() {
}
void Emulator::run() {
while (window.isOpen()) {
runFrame();
OpenGL::setClearColor(1.0, 0.0, 0.0, 1.0);
OpenGL::setViewport(400, 240 * 2);
OpenGL::disableScissor();
OpenGL::clearColor();
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
Helpers::panic("Bye :(");
}
}
window.display();
}
}
void Emulator::runFrame() {
cpu.runFrame();
}
bool Emulator::loadELF(std::filesystem::path& path) {
loadedROM.open(path, std::ios_base::binary); // Open ROM in binary mode
romType = ROMType::ELF;
return loadELF(loadedROM);
}
bool Emulator::loadELF(std::ifstream& file) {
// Rewind ifstream
loadedROM.clear();
loadedROM.seekg(0);
std::optional<u32> entrypoint = memory.loadELF(loadedROM);
if (!entrypoint.has_value())
return false;
cpu.setReg(15, entrypoint.value()); // Set initial PC
return true;
}