Files
P3DS-test/include/panda_sdl/panda_fsui.hpp

96 lines
3.2 KiB
C++

#pragma once
#ifdef IMGUI_FRONTEND
#include <SDL.h>
#include <filesystem>
#include <functional>
#include <optional>
#include <vector>
#include "fsui/fsui.hpp"
class Emulator;
class PandaFsuiAdapter {
public:
enum class ClassicUiRequest {
None,
Return,
OpenSettings,
};
PandaFsuiAdapter(SDL_Window* window, Emulator& emu);
bool initialize(const fsui::FontStack& fonts);
void shutdown(bool clear_state);
void render();
void consumeCommands();
void setSelectorMode(bool selector_mode);
bool isSelectorMode() const;
bool hasActiveWindow() const;
void openPauseMenu();
void returnToPreviousWindow();
void returnToMainWindow();
void switchToSettings();
std::optional<std::filesystem::path> consumeLaunchPath();
bool consumeCloseSelector();
ClassicUiRequest consumeClassicUiRequest();
void setPauseCallback(std::function<void(bool)> callback);
void setVsyncCallback(std::function<void(bool)> callback);
void setExitToSelectorCallback(std::function<void()> callback);
private:
struct ParsedMetadata;
struct LanguageOption;
void syncUiStateFromConfig();
void persistUiState(bool reload);
void seedGameListPathsIfNeeded();
std::vector<std::filesystem::path> currentScanRoots() const;
bool hasSupportedExtension(const std::filesystem::path& path) const;
std::vector<fsui::GameEntry> buildGameList();
std::vector<fsui::SettingsPageDescriptor> buildSettingsPages(fsui::SettingsScope scope);
fsui::CurrentGameInfo buildCurrentGameInfo();
std::vector<fsui::MenuItemDescriptor> buildLandingItems();
std::vector<fsui::MenuItemDescriptor> buildStartItems();
std::vector<fsui::MenuItemDescriptor> buildExitItems();
std::vector<fsui::MenuItemDescriptor> buildPauseItems();
std::vector<fsui::MenuItemDescriptor> buildGameLaunchOptions(const fsui::GameEntry& entry);
std::optional<ParsedMetadata> readMetadataForPath(const std::filesystem::path& path) const;
fsui::GameEntry buildGameListEntry(const std::filesystem::directory_entry& entry) const;
std::filesystem::path defaultCoverDirectory() const;
std::filesystem::path findCoverPath(const std::filesystem::path& rom_path, const std::string& title_id) const;
std::string currentGameTitle() const;
std::string currentGameSubtitle() const;
std::string formatPercent(float value) const;
std::string formatInteger(int value) const;
std::string formatTitleId(std::uint64_t program_id) const;
std::vector<fsui::OverlayTextLine> buildPerformanceOverlayLines() const;
std::vector<fsui::OverlayTextLine> buildSettingsOverlayLines() const;
std::vector<fsui::InputOverlayDeviceState> buildInputOverlayDevices() const;
void openFileAndLaunch();
void requestLaunchPath(const std::filesystem::path& path);
void requestClassicUi(bool open_settings);
void openUnsupportedPrompt(std::string title, std::string message) const;
SDL_Window* window = nullptr;
Emulator& emu;
fsui::UiContext fsuiContext;
fsui::UiState uiState;
std::vector<fsui::GameEntry> cachedGameList;
std::optional<std::filesystem::path> pendingLaunchPath;
bool closeSelectorRequested = false;
ClassicUiRequest pendingClassicUiRequest = ClassicUiRequest::None;
std::function<void(bool)> onPauseChange;
std::function<void(bool)> onVsyncChange;
std::function<void()> onExitToSelector;
};
#endif