12 lines
659 B
C++
12 lines
659 B
C++
#include "renderer_null/renderer_null.hpp"
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RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererNull::~RendererNull() {}
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void RendererNull::reset() {}
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void RendererNull::display() {}
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void RendererNull::initGraphicsContext() {}
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void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
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void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {}
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void RendererNull::screenshot(const std::string& name) {} |