Files
P3DS-test/src/core/renderer_mtl/mtl_texture.cpp
2025-03-16 13:52:32 +02:00

128 lines
4.0 KiB
C++

#include "renderer_mtl/mtl_texture.hpp"
#include <fmt/format.h>
#include <array>
#include <memory>
#include "colour.hpp"
#include "renderer_mtl/objc_helper.hpp"
using namespace Helpers;
namespace Metal {
void Texture::allocate() {
formatInfo = PICA::getMTLPixelFormatInfo(format);
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
descriptor->setTextureType(MTL::TextureType2D);
descriptor->setPixelFormat(formatInfo.pixelFormat);
descriptor->setWidth(size.u());
descriptor->setHeight(size.v());
descriptor->setUsage(MTL::TextureUsageShaderRead);
descriptor->setStorageMode(MTL::StorageModeShared); // TODO: use private + staging buffers?
texture = device->newTexture(descriptor);
texture->setLabel(toNSString(fmt::format("Base texture {} {}x{}", std::string(PICA::textureFormatToString(format)), size.u(), size.v())));
descriptor->release();
if (formatInfo.needsSwizzle) {
base = texture;
texture = base->newTextureView(formatInfo.pixelFormat, MTL::TextureType2D, NS::Range(0, 1), NS::Range(0, 1), formatInfo.swizzle);
}
setNewConfig(config);
}
// Set the texture's configuration, which includes min/mag filters, wrapping S/T modes, and so on
void Texture::setNewConfig(u32 cfg) {
config = cfg;
if (sampler) {
sampler->release();
}
const auto magFilter = (cfg & 0x2) != 0 ? MTL::SamplerMinMagFilterLinear : MTL::SamplerMinMagFilterNearest;
const auto minFilter = (cfg & 0x4) != 0 ? MTL::SamplerMinMagFilterLinear : MTL::SamplerMinMagFilterNearest;
const auto wrapT = PICA::toMTLSamplerAddressMode(getBits<8, 3>(cfg));
const auto wrapS = PICA::toMTLSamplerAddressMode(getBits<12, 3>(cfg));
MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
samplerDescriptor->setMinFilter(minFilter);
samplerDescriptor->setMagFilter(magFilter);
samplerDescriptor->setSAddressMode(wrapS);
samplerDescriptor->setTAddressMode(wrapT);
samplerDescriptor->setLabel(toNSString("Sampler"));
sampler = device->newSamplerState(samplerDescriptor);
samplerDescriptor->release();
}
void Texture::free() {
valid = false;
if (texture) {
texture->release();
}
if (base) {
base->release();
}
if (sampler) {
sampler->release();
}
}
u64 Texture::sizeInBytes() {
u64 pixelCount = u64(size.x()) * u64(size.y());
switch (format) {
case PICA::TextureFmt::RGBA8: // 4 bytes per pixel
return pixelCount * 4;
case PICA::TextureFmt::RGB8: // 3 bytes per pixel
return pixelCount * 3;
case PICA::TextureFmt::RGBA5551: // 2 bytes per pixel
case PICA::TextureFmt::RGB565:
case PICA::TextureFmt::RGBA4:
case PICA::TextureFmt::RG8:
case PICA::TextureFmt::IA8: return pixelCount * 2;
case PICA::TextureFmt::A8: // 1 byte per pixel
case PICA::TextureFmt::I8:
case PICA::TextureFmt::IA4: return pixelCount;
case PICA::TextureFmt::I4: // 4 bits per pixel
case PICA::TextureFmt::A4: return pixelCount / 2;
case PICA::TextureFmt::ETC1: // Compressed formats
case PICA::TextureFmt::ETC1A4: {
// Number of 4x4 tiles
const u64 tileCount = pixelCount / 16;
// Tiles are 8 bytes each on ETC1 and 16 bytes each on ETC1A4
const u64 tileSize = format == PICA::TextureFmt::ETC1 ? 8 : 16;
return tileCount * tileSize;
}
default: Helpers::panic("[PICA] Attempted to get size of invalid texture type");
}
}
void Texture::decodeTexture(std::span<const u8> data) {
std::unique_ptr<u8[]> decodedData(new u8[u64(size.u()) * u64(size.v()) * formatInfo.bytesPerTexel]);
// This pointer will be incremented by our texture decoders
u8* decodePtr = decodedData.get();
// Decode texels line by line
for (u32 v = 0; v < size.v(); v++) {
for (u32 u = 0; u < size.u(); u++) {
formatInfo.decoder(size, u, v, data, decodePtr);
decodePtr += formatInfo.bytesPerTexel;
}
}
texture->replaceRegion(MTL::Region(0, 0, size.u(), size.v()), 0, 0, decodedData.get(), formatInfo.bytesPerTexel * size.u(), 0);
}
} // namespace Metal