A lot of the architecture of the emulator here does not allow for vulkan to initialize easily since it involves a bit of data to be exchanged between SDL and Vulkan. This commit just adds the foundational linkage and library code for vulkan support.
3 lines
90 B
C++
3 lines
90 B
C++
#include "renderer_vk/vulkan_api.hpp"
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VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE; |