Files
P3DS-test/include/renderer_gl
wheremyfoodat d06f600b3a Use multimap for indexing surfaces (#771)
* Use an std::map for faster texture cache lookup

* Surface cache: Use map instead of multimap, optimize `find` to perform tree scan

* Add comments
2025-07-04 14:23:08 +03:00
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2025-06-23 02:45:13 +03:00