From a59234f5ca2bb7ff446d61a2d05c3f30316dc7c7 Mon Sep 17 00:00:00 2001 From: NullOnRise <112127708+NullGang@users.noreply.github.com> Date: Wed, 2 Oct 2024 20:20:40 +0200 Subject: [PATCH] Update README.md --- README.md | 152 ------------------------------------------------------ 1 file changed, 152 deletions(-) diff --git a/README.md b/README.md index 13c6b4a..a3ce4fc 100644 --- a/README.md +++ b/README.md @@ -18,155 +18,3 @@ saved download
- - -## Compatibility - -As of May 2024, Ryujinx has been tested on approximately 4,300 titles; -over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable. - -You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). - -Anyone is free to submit a new game test or update an existing game test entry; -simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. -Use the search function to see if a game has been tested already! - -## Usage - -To run this emulator, your PC must be equipped with at least 8GiB of RAM; -failing to meet this requirement may result in a poor gameplay experience or unexpected crashes. - -See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator. - -For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide -](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide). - -Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information. - -## Latest build - -These builds are compiled automatically for each commit on the master branch. -While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**. - -If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog). - -The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download). - -## Documentation - -If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md). - -## Building - -If you wish to build the emulator yourself, follow these steps: - -### Step 1 - -Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0). -Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json). - -### Step 2 - -Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files. - -### Step 3 - -To build Ryujinx, open a command prompt inside the project directory. -You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. -Then type the following command: `dotnet build -c Release -o build` -the built files will be found in the newly created build directory. - -Ryujinx system files are stored in the `Ryujinx` folder. -This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. - -## Features - -- **Audio** - - Audio output is entirely supported, audio input (microphone) isn't supported. - We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks. - -- **CPU** - - The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. - It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. - There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). - The fastest option (host, unchecked) is set by default. - Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. - The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. - NOTE: This feature is enabled by default in the Options menu > System tab. - You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! - These improvements are permanent and do not require any extra launches going forward. - -- **GPU** - - The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. - There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. - These enhancements can be adjusted or toggled as desired in the GUI. - -- **Input** - - We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. - Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. - In all scenarios, you can set up everything inside the input configuration menu. - -- **DLC & Modifications** - - Ryujinx is able to manage add-on content/downloadable content through the GUI. - Mods (romfs, exefs, and runtime mods such as cheats) are also supported; - the GUI contains a shortcut to open the respective mods folder for a particular game. - -- **Configuration** - - The emulator has settings for enabling or disabling some logging, remapping controllers, and more. - You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. - -## Contact - -If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). -You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions). - -## Donations - -If you'd like to support the project financially, Ryujinx has an active Patreon campaign. - - -
-
-
-All developers working on the project do so in their free time, but the project has several expenses:
-* Hackable Nintendo Switch consoles to reverse-engineer the hardware
-* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
-* Licenses for various software development tools (e.g. Jetbrains, IDA)
-* Web hosting and infrastructure maintenance (e.g. LDN servers)
-
-All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
-
-## License
-
-This software is licensed under the terms of the [MIT license](LICENSE.txt).
-This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
-See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
-
-## Credits
-
-- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
-- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
-- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
-- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.