Below is a sample **README.md** that explains how to install the necessary **MinGW** dependencies via **MSYS2**’s `pacman` and then build both the DLL and an EXE that depends on it. ```md # Snake Ported - SDL2 + OpenGL Test Game (UWP/Windows) This project builds a DLL (`snake_ported.dll`) that exposes `external_entry()` and `update_controller_input()` for use in a host application. It relies on **SDL2** and **OpenGL** under MinGW-w64 on Windows. ## Prerequisites Install [MSYS2](https://www.msys2.org/) and update it: ``` ```bash pacman -Syu ``` Close the shell, reopen MSYS2 MinGW 64-bit shell, and update again if prompted: ```bash pacman -Syu ``` Then install the needed packages: ```bash pacman -S --needed base-devel \ mingw-w64-x86_64-toolchain \ mingw-w64-x86_64-SDL2 ``` These packages provide: - **GCC/G++** (MinGW toolchain) - **SDL2** headers and libraries for 64-bit Windows - Basic build tools like `make` ## Building the DLL Inside the **MinGW64** shell, run: ```bash g++ -shared snake_ported.cpp -o snake_ported.dll \ -lmingw32 -lSDL2main -lSDL2 -lopengl32 -mwindows ``` This produces **`snake_ported.dll`** which exports: - `external_entry()` to launch the Snake game loop using the host’s OpenGL context. - `update_controller_input(...)` to feed controller/keyboard input into the game. ## Building a Standalone EXE (Optional) If you also have a version of the same code (like the original Snake game) that creates its own window, you can build it as an EXE. For instance: ```bash g++ snake.cpp -o snake_exe \ -lmingw32 -lSDL2main -lSDL2 -lopengl32 -mwindows ``` This will produce a standalone EXE (**`snake_exe`**) that creates an SDL window and runs the game. ## Usage 1. **DLL scenario**: Load `snake_ported.dll` from a host application (C#, Rust, C++, etc.). 2. **EXE scenario**: Simply run `snake_exe.exe`. In the DLL scenario, the host is responsible for: - Creating an SDL window and OpenGL context. - Calling `external_entry()` once everything is set up. - Calling `update_controller_input(...)` with user/controller input data every frame/tick. ## After compilation once compiled you should see what your DLL depends on. A good tool for this is [Dependencies](https://github.com/lucasg/Dependencies/releases/download/v1.11.1/Dependencies_x64_Release.zip). Since unlike traditional C++ devs i don't want to burden you and force you to basically decrypt what it needs i'll tell you what you need to grab from mingw: - libstdc++-6.dll - libwinpthread-1.dll - libgcc_s_seh-1.dll !!! it might say SDL2.dll is not found that's okay since the host itself will provide a UWP compatible SDL build so you can ignore that. all these can be found in the following folder: ``` C:\msys64\mingw64\bin ``` A host compatible with the DLL can be found [here](https://git.nanodata.cloud/moonpower/sdl-cs-uwp). Simply replace the existing DLL by snake_ported.dll, insert the 3 mingw extra DLLS and see your game boot up!