Below is a sample README.md that explains how to install the necessary MinGW dependencies via MSYS2’s pacman and then build both the DLL and an EXE that depends on it.
# Snake Ported - SDL2 + OpenGL Test Game (UWP/Windows)
This project builds a DLL (`snake_ported.dll`) that exposes `external_entry()` and `update_controller_input()` for use in a host application. It relies on **SDL2** and **OpenGL** under MinGW-w64 on Windows.
## Prerequisites
Install [MSYS2](https://www.msys2.org/) and update it:
pacman -Syu
Close the shell, reopen MSYS2 MinGW 64-bit shell, and update again if prompted:
pacman -Syu
Then install the needed packages:
pacman -S --needed base-devel \
mingw-w64-x86_64-toolchain \
mingw-w64-x86_64-SDL2
These packages provide:
- GCC/G++ (MinGW toolchain)
- SDL2 headers and libraries for 64-bit Windows
- Basic build tools like
make
Building the DLL
Inside the MinGW64 shell, run:
g++ -shared snake_ported.cpp -o snake_ported.dll \
-lmingw32 -lSDL2main -lSDL2 -lopengl32 -mwindows
This produces snake_ported.dll which exports:
external_entry()to launch the Snake game loop using the host’s OpenGL context.update_controller_input(...)to feed controller/keyboard input into the game.
Building a Standalone EXE (Optional)
If you also have a version of the same code (like the original Snake game) that creates its own window, you can build it as an EXE. For instance:
g++ snake.cpp -o snake_exe \
-lmingw32 -lSDL2main -lSDL2 -lopengl32 -mwindows
This will produce a standalone EXE (snake_exe) that creates an SDL window and runs the game.
Usage
- DLL scenario: Load
snake_ported.dllfrom a host application (C#, Rust, C++, etc.). - EXE scenario: Simply run
snake_exe.exe.
In the DLL scenario, the host is responsible for:
- Creating an SDL window and OpenGL context.
- Calling
external_entry()once everything is set up. - Calling
update_controller_input(...)with user/controller input data every frame/tick.
After compilation
once compiled you should see what your DLL depends on. A good tool for this is Dependencies.
Since unlike traditional C++ devs i don't want to burden you and force you to basically decrypt what it needs i'll tell you what you need to grab from mingw:
- libstdc++-6.dll
- libwinpthread-1.dll
- libgcc_s_seh-1.dll
!!! it might say SDL2.dll is not found that's okay since the host itself will provide a UWP compatible SDL build so you can ignore that.
all these can be found in the following folder:
C:\msys64\mingw64\bin
A host compatible with the DLL can be found here. Simply replace the existing DLL by snake_ported.dll, insert the 3 mingw extra DLLS and see your game boot up!