Updated a myriad of user-facing strings to refer to Azahar, not Citra
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@@ -243,7 +243,7 @@ void EmuWindow_SDL2::UpdateFramerateCounter() {
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if (current_time > last_time + 2000) {
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const auto results = system.GetAndResetPerfStats();
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const auto title =
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fmt::format("Citra {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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fmt::format("Azahar {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
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results.emulation_speed * 100.0f);
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SDL_SetWindowTitle(render_window, title.c_str());
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@@ -77,7 +77,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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std::string window_title = fmt::format("Azahar {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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// First, try to create a context with the requested type.
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@@ -20,7 +20,7 @@ class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary}, system{system_} {
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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std::string window_title = fmt::format("Azahar {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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@@ -17,7 +17,7 @@ class DummyContext : public Frontend::GraphicsContext {};
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system, is_secondary} {
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const std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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const std::string window_title = fmt::format("Azahar {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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