build: Clear out remaining compile warnings. (#6662)
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@@ -281,7 +281,6 @@ private:
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bool pipeline_creation_cache_control{};
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bool shader_stencil_export{};
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bool debug_messenger_supported{};
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bool debug_report_supported{};
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};
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} // namespace Vulkan
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@@ -99,10 +99,10 @@ std::shared_ptr<Common::DynamicLibrary> OpenLibrary() {
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auto library = std::make_shared<Common::DynamicLibrary>();
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#ifdef __APPLE__
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const std::string filename = Common::DynamicLibrary::GetLibraryName("vulkan");
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library->Load(filename);
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if (!library->IsLoaded()) {
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if (!library->Load(filename)) {
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// Fall back to directly loading bundled MoltenVK library.
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library->Load("libMoltenVK.dylib");
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const std::string mvk_filename = Common::DynamicLibrary::GetLibraryName("MoltenVK");
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void(library->Load(mvk_filename));
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}
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#else
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std::string filename = Common::DynamicLibrary::GetLibraryName("vulkan", 1);
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@@ -1497,7 +1497,6 @@ void FragmentModule::DefineInterface() {
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// Define shadow textures
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shadow_texture_px_id = DefineUniformConst(image_r32_id, 2, 0, true);
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shadow_buffer_id = DefineUniformConst(image_r32_id, 2, 6);
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// Define built-ins
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gl_frag_coord_id = DefineVar(vec_ids.Get(4), spv::StorageClass::Input);
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@@ -256,13 +256,7 @@ private:
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Id texture_buffer_lut_lf_id{};
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Id texture_buffer_lut_rg_id{};
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Id texture_buffer_lut_rgba_id{};
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Id shadow_buffer_id{};
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Id shadow_texture_px_id{};
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Id shadow_texture_nx_id{};
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Id shadow_texture_py_id{};
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Id shadow_texture_ny_id{};
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Id shadow_texture_pz_id{};
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Id shadow_texture_nz_id{};
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Id texture_buffer_lut_lf{};
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Id texture_buffer_lut_rg{};
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