video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface * citra_qt: Better debug widget lifetime
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@@ -36,6 +36,7 @@
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "network/network.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#ifdef __unix__
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@@ -438,9 +439,10 @@ int main(int argc, char** argv) {
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movie.StartRecording(movie_record, movie_record_author);
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}
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if (!dump_video.empty() && DynamicLibrary::FFmpeg::LoadFFmpeg()) {
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auto& renderer = system.GPU().Renderer();
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const auto layout{
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Layout::FrameLayoutFromResolutionScale(system.Renderer().GetResolutionScaleFactor())};
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auto dumper = std::make_shared<VideoDumper::FFmpegBackend>();
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Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())};
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auto dumper = std::make_shared<VideoDumper::FFmpegBackend>(renderer);
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if (dumper->StartDumping(dump_video, layout)) {
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system.RegisterVideoDumper(dumper);
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}
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@@ -458,7 +460,7 @@ int main(int argc, char** argv) {
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});
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std::atomic_bool stop_run;
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system.Renderer().Rasterizer()->LoadDiskResources(
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system.GPU().Renderer().Rasterizer()->LoadDiskResources(
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stop_run, [](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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LOG_DEBUG(Frontend, "Loading stage {} progress {} {}", static_cast<u32>(stage), value,
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total);
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@@ -11,8 +11,9 @@
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#include "citra/emu_window/emu_window_sdl2_gl.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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class SDLGLContext : public Frontend::GraphicsContext {
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public:
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@@ -159,7 +160,7 @@ void EmuWindow_SDL2_GL::Present() {
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SDL_GL_MakeCurrent(render_window, window_context);
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SDL_GL_SetSwapInterval(1);
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while (IsOpen()) {
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VideoCore::g_renderer->TryPresent(100, is_secondary);
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system.GPU().Renderer().TryPresent(100, is_secondary);
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SDL_GL_SwapWindow(render_window);
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}
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SDL_GL_MakeCurrent(render_window, nullptr);
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@@ -13,6 +13,7 @@
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_software/renderer_software.h"
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class DummyContext : public Frontend::GraphicsContext {};
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@@ -94,7 +95,7 @@ void EmuWindow_SDL2_SW::Present() {
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}
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SDL_Surface* EmuWindow_SDL2_SW::LoadFramebuffer(VideoCore::ScreenId screen_id) {
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const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.Renderer());
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const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.GPU().Renderer());
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const auto& info = renderer.Screen(screen_id);
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const int width = static_cast<int>(info.width);
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const int height = static_cast<int>(info.height);
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