qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395)
This commit is contained in:
@@ -23,14 +23,16 @@
|
||||
#include "ui_configure.h"
|
||||
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Core::System& system_,
|
||||
std::span<const QString> physical_devices, bool enable_web_config)
|
||||
QString gl_renderer, std::span<const QString> physical_devices,
|
||||
bool enable_web_config)
|
||||
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
|
||||
system{system_}, is_powered_on{system.IsPoweredOn()},
|
||||
general_tab{std::make_unique<ConfigureGeneral>(this)},
|
||||
system_tab{std::make_unique<ConfigureSystem>(system, this)},
|
||||
input_tab{std::make_unique<ConfigureInput>(this)},
|
||||
hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
|
||||
graphics_tab{std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this)},
|
||||
graphics_tab{
|
||||
std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this)},
|
||||
enhancements_tab{std::make_unique<ConfigureEnhancements>(this)},
|
||||
audio_tab{std::make_unique<ConfigureAudio>(is_powered_on, this)},
|
||||
camera_tab{std::make_unique<ConfigureCamera>(this)},
|
||||
|
||||
@@ -37,7 +37,7 @@ class ConfigureDialog : public QDialog {
|
||||
|
||||
public:
|
||||
explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, Core::System& system,
|
||||
std::span<const QString> physical_devices,
|
||||
QString gl_renderer, std::span<const QString> physical_devices,
|
||||
bool enable_web_config = true);
|
||||
~ConfigureDialog() override;
|
||||
|
||||
|
||||
@@ -12,17 +12,13 @@
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#endif
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
|
||||
QWidget* parent)
|
||||
ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QString> physical_devices,
|
||||
bool is_powered_on, QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
for (const QString& name : physical_devices) {
|
||||
ui->physical_device_combo->addItem(name);
|
||||
}
|
||||
|
||||
ui->graphics_api_combo->setEnabled(!is_powered_on);
|
||||
ui->physical_device_combo->setEnabled(!is_powered_on);
|
||||
ui->toggle_async_shaders->setEnabled(!is_powered_on);
|
||||
@@ -37,11 +33,15 @@ ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices,
|
||||
graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Software));
|
||||
software_item->setFlags(software_item->flags() & ~Qt::ItemIsEnabled);
|
||||
#endif
|
||||
|
||||
#ifndef ENABLE_OPENGL
|
||||
const auto opengl_item =
|
||||
graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::OpenGL));
|
||||
opengl_item->setFlags(opengl_item->flags() & ~Qt::ItemIsEnabled);
|
||||
#else
|
||||
ui->opengl_renderer_name_label->setText(gl_renderer);
|
||||
#endif
|
||||
|
||||
#ifndef ENABLE_VULKAN
|
||||
const auto vulkan_item =
|
||||
graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Vulkan));
|
||||
@@ -54,6 +54,10 @@ ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices,
|
||||
|
||||
ui->physical_device_combo->setVisible(false);
|
||||
ui->spirv_shader_gen->setVisible(false);
|
||||
} else {
|
||||
for (const QString& name : physical_devices) {
|
||||
ui->physical_device_combo->addItem(name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -202,24 +206,24 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::SetPhysicalDeviceComboVisibility(int index) {
|
||||
bool is_visible{};
|
||||
Settings::GraphicsAPI effective_api{};
|
||||
|
||||
// When configuring per-game the physical device combo should be
|
||||
// shown either when the global api is used and that is Vulkan or
|
||||
// Vulkan is set as the per-game api.
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
const auto global_graphics_api = Settings::values.graphics_api.GetValue(true);
|
||||
const bool using_global = index == 0;
|
||||
if (!using_global) {
|
||||
index -= ConfigurationShared::USE_GLOBAL_OFFSET;
|
||||
if (using_global) {
|
||||
effective_api = Settings::values.graphics_api.GetValue(true);
|
||||
} else {
|
||||
effective_api =
|
||||
static_cast<Settings::GraphicsAPI>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
|
||||
is_visible = (using_global && global_graphics_api == Settings::GraphicsAPI::Vulkan) ||
|
||||
graphics_api == Settings::GraphicsAPI::Vulkan;
|
||||
} else {
|
||||
const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
|
||||
is_visible = graphics_api == Settings::GraphicsAPI::Vulkan;
|
||||
effective_api = static_cast<Settings::GraphicsAPI>(index);
|
||||
}
|
||||
ui->physical_device_group->setVisible(is_visible);
|
||||
ui->spirv_shader_gen->setVisible(is_visible);
|
||||
|
||||
ui->physical_device_group->setVisible(effective_api == Settings::GraphicsAPI::Vulkan);
|
||||
ui->spirv_shader_gen->setVisible(effective_api == Settings::GraphicsAPI::Vulkan);
|
||||
ui->opengl_renderer_group->setVisible(effective_api == Settings::GraphicsAPI::OpenGL);
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ class ConfigureGraphics : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
|
||||
QWidget* parent = nullptr);
|
||||
explicit ConfigureGraphics(QString gl_renderer, std::span<const QString> physical_devices,
|
||||
bool is_powered_on, QWidget* parent = nullptr);
|
||||
~ConfigureGraphics() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
||||
@@ -101,6 +101,34 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="opengl_renderer_group" native="true">
|
||||
<layout class="QHBoxLayout" name="opengl_renderer_group_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="opengl_renderer_label">
|
||||
<property name="text">
|
||||
<string>OpenGL Renderer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="opengl_renderer_name_label"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="spirv_shader_gen">
|
||||
<property name="text">
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
#include "ui_configure_per_game.h"
|
||||
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
|
||||
std::span<const QString> physical_devices, Core::System& system_)
|
||||
QString gl_renderer, std::span<const QString> physical_devices,
|
||||
Core::System& system_)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
|
||||
filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
|
||||
const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
|
||||
@@ -35,7 +36,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
|
||||
audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
|
||||
general_tab = std::make_unique<ConfigureGeneral>(this);
|
||||
enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this);
|
||||
graphics_tab =
|
||||
std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system, this);
|
||||
debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
|
||||
cheat_tab = std::make_unique<ConfigureCheats>(system.CheatEngine(), title_id, this);
|
||||
|
||||
@@ -38,7 +38,8 @@ class ConfigurePerGame : public QDialog {
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
|
||||
std::span<const QString> physical_devices, Core::System& system_);
|
||||
QString gl_renderer, std::span<const QString> physical_devices,
|
||||
Core::System& system_);
|
||||
~ConfigurePerGame() override;
|
||||
|
||||
/// Loads all button configurations to settings file
|
||||
|
||||
Reference in New Issue
Block a user