Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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@@ -20,6 +20,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="debug_utils\debug_utils.cpp" />
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<ClCompile Include="renderer_opengl\generated\gl_3_2_core.c" />
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<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
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<ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
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<ClCompile Include="clipper.cpp" />
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@@ -39,6 +40,7 @@
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<ClInclude Include="primitive_assembly.h" />
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<ClInclude Include="rasterizer.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="renderer_opengl\generated\gl_3_2_core.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="vertex_shader.h" />
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<ClInclude Include="video_core.h" />
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