kernel: Update to use atmosphere macros and correct Result (#7242)
* kernel: Switch to atmosphere style macros * code: Rename ResultCode to Result * code: Result constants are lower case * Address review comments * core: Remove CASCADE_CODE * R_TRY replaces completely * core: Run clang format
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@@ -30,7 +30,7 @@ void Module::Interface::GetAdapterState(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(ptm->battery_is_charging);
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -40,7 +40,7 @@ void Module::Interface::GetShellState(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(ptm->shell_open);
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}
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@@ -48,7 +48,7 @@ void Module::Interface::GetBatteryLevel(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(static_cast<u32>(ChargeLevels::CompletelyFull)); // Set to a completely full battery
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -58,7 +58,7 @@ void Module::Interface::GetBatteryChargeState(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(ptm->battery_is_charging);
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -68,7 +68,7 @@ void Module::Interface::GetPedometerState(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(ptm->pedometer_is_counting);
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -90,7 +90,7 @@ void Module::Interface::GetStepHistory(Kernel::HLERequestContext& ctx) {
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.PushMappedBuffer(buffer);
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LOG_WARNING(Service_PTM, "(STUBBED) called, from time(raw): 0x{:x}, for {} hours", start_time,
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@@ -101,7 +101,7 @@ void Module::Interface::GetTotalStepCount(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push<u32>(0);
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -111,7 +111,7 @@ void Module::Interface::GetSoftwareClosedFlag(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(false);
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LOG_WARNING(Service_PTM, "(STUBBED) called");
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@@ -120,7 +120,7 @@ void Module::Interface::GetSoftwareClosedFlag(Kernel::HLERequestContext& ctx) {
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void CheckNew3DS(IPC::RequestBuilder& rb) {
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const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(is_new_3ds);
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LOG_DEBUG(Service_PTM, "called isNew3DS = 0x{:08x}", static_cast<u32>(is_new_3ds));
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@@ -140,7 +140,7 @@ void Module::Interface::GetSystemTime(Kernel::HLERequestContext& ctx) {
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const u64 console_time = share_page.GetSystemTimeSince2000();
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IPC::RequestBuilder rb = rp.MakeBuilder(3, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(ResultSuccess);
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rb.Push(console_time);
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}
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@@ -155,7 +155,7 @@ static void WriteGameCoinData(GameCoin gamecoin_data) {
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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if (archive_result.Code() == FileSys::ResultNotFormatted) {
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// Format the archive to create the directories
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extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo(), 0);
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// Open it again to get a valid archive now that the folder exists
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@@ -216,7 +216,7 @@ Module::Module() {
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const FileSys::Path archive_path(ptm_shared_extdata_id);
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const auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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if (archive_result.Code() == FileSys::ResultNotFormatted) {
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WriteGameCoinData(default_game_coin);
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}
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}
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