common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash
2019-02-26 22:38:34 -05:00
committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View File

@@ -622,10 +622,10 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
case OpCode::Id::LOOP: {
Math::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x,
uniforms.i[instr.flow_control.int_uniform_id].y,
uniforms.i[instr.flow_control.int_uniform_id].z,
uniforms.i[instr.flow_control.int_uniform_id].w);
Common::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x,
uniforms.i[instr.flow_control.int_uniform_id].y,
uniforms.i[instr.flow_control.int_uniform_id].z,
uniforms.i[instr.flow_control.int_uniform_id].w);
state.address_registers[2] = loop_param.y;
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
@@ -688,7 +688,7 @@ DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
boost::fill(state.registers.input, Common::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInput(config, input);
RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
return debug_data;