common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
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@@ -622,10 +622,10 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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}
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case OpCode::Id::LOOP: {
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Math::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x,
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uniforms.i[instr.flow_control.int_uniform_id].y,
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uniforms.i[instr.flow_control.int_uniform_id].z,
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uniforms.i[instr.flow_control.int_uniform_id].w);
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Common::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x,
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uniforms.i[instr.flow_control.int_uniform_id].y,
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uniforms.i[instr.flow_control.int_uniform_id].z,
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uniforms.i[instr.flow_control.int_uniform_id].w);
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state.address_registers[2] = loop_param.y;
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Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
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@@ -688,7 +688,7 @@ DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
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DebugData<true> debug_data;
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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boost::fill(state.registers.input, Common::Vec4<float24>::AssignToAll(float24::Zero()));
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state.LoadInput(config, input);
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RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
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return debug_data;
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