renderer_vulkan: Rewrite descriptor set management and various small fixes (#77)

* renderer_vulkan: Remove vulkan prefix in SetObjectName

* renderer_vulkan: Rename renderpass cache to render manager

* It is no longer just a cache

* renderer_vulkan: Rewrite descriptor management

* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates

* vk_master_semaphore: Remove waitable atomic

* These are buggy on some platforms and regular condition_variables are faster most of the time

* vk_texture_runtime.cpp: remove outdated references

* vk_render_manager: Minor cleanups and rename to RenderManager

* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
This commit is contained in:
Reg Tiangha
2024-04-22 14:43:36 -06:00
committed by PabloMK7
parent 413445f08a
commit 6f3d11d1ad
41 changed files with 879 additions and 856 deletions

View File

@@ -176,15 +176,15 @@ struct TexturingRegs {
INSERT_PADDING_WORDS(0x9);
struct FullTextureConfig {
const bool enabled;
const u32 enabled;
const TextureConfig config;
const TextureFormat format;
};
const std::array<FullTextureConfig, 3> GetTextures() const {
return {{
{static_cast<bool>(main_config.texture0_enable), texture0, texture0_format},
{static_cast<bool>(main_config.texture1_enable), texture1, texture1_format},
{static_cast<bool>(main_config.texture2_enable), texture2, texture2_format},
{main_config.texture0_enable, texture0, texture0_format},
{main_config.texture1_enable, texture1, texture1_format},
{main_config.texture2_enable, texture2, texture2_format},
}};
}