Port several small multiplayer PRs from yuzu (#7419)

* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
This commit is contained in:
Tobias
2024-02-16 13:34:10 +01:00
committed by GitHub
parent aa6809e2a8
commit 7638f87f74
7 changed files with 79 additions and 10 deletions

View File

@@ -54,7 +54,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
const std::array<UISettings::Shortcut, 35> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
@@ -71,6 +71,11 @@ const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Multiplayer Browse Public Game Lobby"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
@@ -557,6 +562,15 @@ void Config::ReadMultiplayerValues() {
UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
UISettings::values.room_description =
ReadSetting(QStringLiteral("room_description"), QString{}).toString();
UISettings::values.multiplayer_filter_text =
ReadSetting(QStringLiteral("multiplayer_filter_text"), QString{}).toString();
UISettings::values.multiplayer_filter_games_owned =
ReadSetting(QStringLiteral("multiplayer_filter_games_owned"), false).toBool();
UISettings::values.multiplayer_filter_hide_empty =
ReadSetting(QStringLiteral("multiplayer_filter_hide_empty"), false).toBool();
UISettings::values.multiplayer_filter_hide_full =
ReadSetting(QStringLiteral("multiplayer_filter_hide_full"), false).toBool();
// Read ban list back
int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
UISettings::values.ban_list.first.resize(size);
@@ -1074,6 +1088,15 @@ void Config::SaveMultiplayerValues() {
WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
QString{});
WriteSetting(QStringLiteral("multiplayer_filter_text"),
UISettings::values.multiplayer_filter_text, QString{});
WriteSetting(QStringLiteral("multiplayer_filter_games_owned"),
UISettings::values.multiplayer_filter_games_owned, false);
WriteSetting(QStringLiteral("multiplayer_filter_hide_empty"),
UISettings::values.multiplayer_filter_hide_empty, false);
WriteSetting(QStringLiteral("multiplayer_filter_hide_full"),
UISettings::values.multiplayer_filter_hide_full, false);
// Write ban list
qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {

View File

@@ -26,7 +26,7 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 30> default_hotkeys;
static const std::array<UISettings::Shortcut, 35> default_hotkeys;
private:
void Initialize(const std::string& config_name);