Updated custom layout value names to be more accurate
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@@ -377,18 +377,18 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
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FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
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Common::Rectangle<u32> top_screen{Settings::values.custom_top_left.GetValue(),
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Settings::values.custom_top_top.GetValue(),
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(u32)(Settings::values.custom_top_left.GetValue() +
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Settings::values.custom_top_right.GetValue()),
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(u32)(Settings::values.custom_top_top.GetValue() +
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Settings::values.custom_top_bottom.GetValue())};
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Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_left.GetValue(),
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Settings::values.custom_bottom_top.GetValue(),
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(u32)(Settings::values.custom_bottom_left.GetValue() +
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Settings::values.custom_bottom_right.GetValue()),
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(u32)(Settings::values.custom_bottom_top.GetValue() +
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Settings::values.custom_bottom_bottom.GetValue())};
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Common::Rectangle<u32> top_screen{Settings::values.custom_top_x.GetValue(),
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Settings::values.custom_top_y.GetValue(),
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(u32)(Settings::values.custom_top_x.GetValue() +
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Settings::values.custom_top_width.GetValue()),
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(u32)(Settings::values.custom_top_y.GetValue() +
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Settings::values.custom_top_height.GetValue())};
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Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_x.GetValue(),
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Settings::values.custom_bottom_y.GetValue(),
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(u32)(Settings::values.custom_bottom_x.GetValue() +
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Settings::values.custom_bottom_width.GetValue()),
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(u32)(Settings::values.custom_bottom_y.GetValue() +
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Settings::values.custom_bottom_height.GetValue())};
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if (is_swapped) {
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res.top_screen = bot_screen;
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@@ -402,10 +402,10 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
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if (Settings::values.custom_layout.GetValue() == true) {
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return CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
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Settings::values.custom_bottom_right.GetValue()),
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std::max(Settings::values.custom_top_bottom.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()),
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return CustomFrameLayout(std::max(Settings::values.custom_top_width.GetValue(),
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Settings::values.custom_bottom_width.GetValue()),
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std::max(Settings::values.custom_top_height.GetValue(),
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Settings::values.custom_bottom_height.GetValue()),
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Settings::values.swap_screen.GetValue());
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}
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