video_core:fix warnings
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@@ -241,7 +241,7 @@ private:
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struct Uniforms {
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// The float uniforms are accessed by the shader JIT using SSE instructions, and are
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// therefore required to be 16-byte aligned.
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alignas(16) Common::Vec4<float24> f[96];
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alignas(16) std::array<Common::Vec4<float24>, 96> f;
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std::array<bool, 16> b;
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std::array<Common::Vec4<u8>, 4> i;
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