code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
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@@ -7,7 +7,6 @@ set(SHADER_FILES
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format_reinterpreter/rgba4_to_rgb5a1.frag
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format_reinterpreter/vulkan_d24s8_to_rgba8.comp
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texture_filtering/bicubic.frag
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texture_filtering/nearest_neighbor.frag
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texture_filtering/refine.frag
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texture_filtering/scale_force.frag
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texture_filtering/xbrz_freescale.frag
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@@ -1,15 +0,0 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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//? #version 430 core
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precision mediump float;
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layout(location = 0) in vec2 tex_coord;
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layout(location = 0) out vec4 frag_color;
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layout(binding = 2) uniform sampler2D input_texture;
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void main() {
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frag_color = texture(input_texture, tex_coord);
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}
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