code: Add texture sampling option (#7118)

* This replaces the nearest neighbour filter that shouldn't have existed in the first place
This commit is contained in:
GPUCode
2023-11-23 02:04:47 +02:00
committed by GitHub
parent c17ec1d1aa
commit 85bd1be852
11 changed files with 110 additions and 59 deletions

View File

@@ -7,7 +7,6 @@ set(SHADER_FILES
format_reinterpreter/rgba4_to_rgb5a1.frag
format_reinterpreter/vulkan_d24s8_to_rgba8.comp
texture_filtering/bicubic.frag
texture_filtering/nearest_neighbor.frag
texture_filtering/refine.frag
texture_filtering/scale_force.frag
texture_filtering/xbrz_freescale.frag

View File

@@ -1,15 +0,0 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//? #version 430 core
precision mediump float;
layout(location = 0) in vec2 tex_coord;
layout(location = 0) out vec4 frag_color;
layout(binding = 2) uniform sampler2D input_texture;
void main() {
frag_color = texture(input_texture, tex_coord);
}