code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
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@@ -361,10 +361,25 @@ typename T::Sampler& RasterizerCache<T>::GetSampler(SamplerId sampler_id) {
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template <class T>
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typename T::Sampler& RasterizerCache<T>::GetSampler(
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const Pica::TexturingRegs::TextureConfig& config) {
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using TextureFilter = Pica::TexturingRegs::TextureConfig::TextureFilter;
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const auto get_filter = [](TextureFilter filter) {
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switch (Settings::values.texture_sampling.GetValue()) {
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case Settings::TextureSampling::GameControlled:
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return filter;
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case Settings::TextureSampling::NearestNeighbor:
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return TextureFilter::Nearest;
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case Settings::TextureSampling::Linear:
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return TextureFilter::Linear;
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default:
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return filter;
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}
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};
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const SamplerParams params = {
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.mag_filter = config.mag_filter,
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.min_filter = config.min_filter,
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.mip_filter = config.mip_filter,
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.mag_filter = get_filter(config.mag_filter),
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.min_filter = get_filter(config.min_filter),
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.mip_filter = get_filter(config.mip_filter),
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.wrap_s = config.wrap_s,
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.wrap_t = config.wrap_t,
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.border_color = config.border_color.raw,
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