file_sys: Add support for the BOSS ext save data archive. (#7231)
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@@ -146,7 +146,8 @@ void Module::Interface::GetSystemTime(Kernel::HLERequestContext& ctx) {
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static void WriteGameCoinData(GameCoin gamecoin_data) {
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const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory,
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FileSys::ExtSaveDataType::Shared);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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@@ -179,7 +180,8 @@ static void WriteGameCoinData(GameCoin gamecoin_data) {
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static GameCoin ReadGameCoinData() {
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const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory,
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FileSys::ExtSaveDataType::Shared);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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@@ -209,7 +211,8 @@ Module::Module() {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory,
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FileSys::ExtSaveDataType::Shared);
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const FileSys::Path archive_path(ptm_shared_extdata_id);
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const auto archive_result = extdata_archive_factory.Open(archive_path, 0);
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// If the archive didn't exist, write the default game coin file
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