Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode
2023-08-02 01:40:39 +03:00
committed by GitHub
parent 970f2284d8
commit 88ea66053e
73 changed files with 594 additions and 555 deletions

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@@ -20,7 +20,8 @@
#include "audio_fixures.h"
TEST_CASE("DSP HLE Audio Decoder", "[audio_core]") {
Memory::MemorySystem memory;
Core::System system;
Memory::MemorySystem memory{system};
SECTION("decoder should produce correct samples") {
auto decoder =
#ifdef HAVE_MF

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@@ -8,14 +8,16 @@
#include "audio_core/lle/lle.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
Memory::MemorySystem hle_memory;
Core::System system;
Memory::MemorySystem hle_memory{system};
Core::Timing hle_core_timing(1, 100);
Memory::MemorySystem lle_memory;
Memory::MemorySystem lle_memory{system};
Core::Timing lle_core_timing(1, 100);
AudioCore::DspHle hle(hle_memory, hle_core_timing);

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@@ -7,11 +7,13 @@
#include "audio_core/lle/lle.h"
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
Memory::MemorySystem memory;
Core::System system;
Memory::MemorySystem memory{system};
Core::Timing core_timing(1, 100);
AudioCore::DspLle lle(memory, core_timing, true);