Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@@ -20,7 +20,8 @@
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#include "audio_fixures.h"
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TEST_CASE("DSP HLE Audio Decoder", "[audio_core]") {
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Memory::MemorySystem memory;
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Core::System system;
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Memory::MemorySystem memory{system};
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SECTION("decoder should produce correct samples") {
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auto decoder =
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#ifdef HAVE_MF
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@@ -8,14 +8,16 @@
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#include "audio_core/lle/lle.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
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Memory::MemorySystem hle_memory;
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Core::System system;
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Memory::MemorySystem hle_memory{system};
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Core::Timing hle_core_timing(1, 100);
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Memory::MemorySystem lle_memory;
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Memory::MemorySystem lle_memory{system};
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Core::Timing lle_core_timing(1, 100);
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AudioCore::DspHle hle(hle_memory, hle_core_timing);
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@@ -7,11 +7,13 @@
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#include "audio_core/lle/lle.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
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Memory::MemorySystem memory;
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Core::System system;
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Memory::MemorySystem memory{system};
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Core::Timing core_timing(1, 100);
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AudioCore::DspLle lle(memory, core_timing, true);
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