Replaced references to games with references to applications
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@@ -246,10 +246,11 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
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// fix that, but as a stop gap, we can just prevent these underflowed values from playing in
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// the mean time
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if (static_cast<s32>(config.length) < 0) {
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LOG_ERROR(Audio_DSP,
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"Skipping embedded buffer sample! Game passed in improper value for length. "
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"addr {:X} length {:X}",
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static_cast<u32>(config.physical_address), static_cast<u32>(config.length));
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LOG_ERROR(
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Audio_DSP,
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"Skipping embedded buffer sample! Application passed in improper value for length. "
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"addr {:X} length {:X}",
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static_cast<u32>(config.physical_address), static_cast<u32>(config.length));
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} else {
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state.input_queue.emplace(Buffer{
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config.physical_address,
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