Replaced references to games with references to applications
This commit is contained in:
@@ -755,8 +755,7 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
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link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
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link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
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link_action_shortcut(ui->action_View_Lobby,
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QStringLiteral("Multiplayer Browse Public Application Lobby"));
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link_action_shortcut(ui->action_View_Lobby, QStringLiteral("Multiplayer Browse Public Rooms"));
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link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
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link_action_shortcut(ui->action_Connect_To_Room,
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QStringLiteral("Multiplayer Direct Connect to Room"));
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@@ -71,7 +71,7 @@ const std::array<UISettings::Shortcut, 35> QtConfig::default_hotkeys {{
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
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{QStringLiteral("Multiplayer Browse Public Game Lobby"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Browse Public Lobby"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
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@@ -86,7 +86,7 @@ const std::array<UISettings::Shortcut, 35> QtConfig::default_hotkeys {{
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{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Per-Game Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Per-Application Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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@@ -98,7 +98,7 @@
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<item>
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<widget class="QCheckBox" name="toggle_realtime_audio">
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<property name="toolTip">
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<string>Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
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<string>Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the application framerate is low. May cause audio desync issues.</string>
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</property>
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<property name="text">
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<string>Enable realtime audio</string>
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@@ -178,7 +178,7 @@
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<item>
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<widget class="QSlider" name="slider_clock_speed">
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<property name="toolTip">
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<string><html><body>Changes the emulated CPU clock frequency.<br>Underclocking can increase performance but may cause the game to freeze.<br>Overclocking may reduce in game lag but also might cause freezes</body></html></string>
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<string><html><body>Changes the emulated CPU clock frequency.<br>Underclocking can increase performance but may cause the application to freeze.<br>Overclocking may reduce application lag but also might cause freezes</body></html></string>
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</property>
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<property name="minimum">
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<number>0</number>
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@@ -265,7 +265,7 @@
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<item>
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<widget class="QLabel" name="label_cpu_clock_info">
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<property name="text">
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<string><html><head/><body><p>CPU Clock Speed Information<br/>Underclocking can increase performance but may cause the game to freeze.<br/>Overclocking may reduce in game lag but also might cause freezes</p></body></html></string>
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<string><html><head/><body><p>CPU Clock Speed Information<br/>Underclocking can increase performance but may cause the application to freeze.<br/>Overclocking may reduce lag in applications but also might cause freezes</p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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@@ -316,7 +316,7 @@
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<string>Disable Right Eye Rendering</string>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Disable Right Eye Rendering</p><p>Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some games, but can cause flickering in others.</p></body></html></string>
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<string><html><head/><body><p>Disable Right Eye Rendering</p><p>Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some applications, but can cause flickering in others.</p></body></html></string>
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</property>
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</widget>
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</item>
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@@ -352,7 +352,7 @@
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<item row="1" column="1">
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<widget class="QCheckBox" name="toggle_preload_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Load all custom textures into memory on boot, instead of loading them when the game requires them.</p></body></html></string>
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<string><html><head/><body><p>Load all custom textures into memory on boot, instead of loading them when the application requires them.</p></body></html></string>
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</property>
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<property name="text">
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<string>Preload Custom Textures</string>
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@@ -188,7 +188,7 @@
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<item>
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<widget class="QCheckBox" name="toggle_accurate_mul">
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<property name="toolTip">
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
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<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some applications requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most applications.</p></body></html></string>
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</property>
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<property name="text">
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<string>Accurate Multiplication</string>
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@@ -224,7 +224,7 @@
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<item>
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<widget class="QCheckBox" name="toggle_async_present">
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<property name="toolTip">
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<string><html><head/><body><p>Perform presentation on separate threads. Improves performance when using Vulkan in most games.</p></body></html></string>
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<string><html><head/><body><p>Perform presentation on separate threads. Improves performance when using Vulkan in most applications.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Async Presentation</string>
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@@ -258,7 +258,7 @@
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<item>
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<widget class="QLabel" name="texture_sampling_label">
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<property name="toolTip">
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<string><html><head/><body><p>Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure set this to Game Controlled</p></body></html></string>
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<string><html><head/><body><p>Overrides the sampling filter used by applications. This can be useful in certain cases with poorly behaved applications when upscaling. If unsure set this to Application Controlled</p></body></html></string>
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</property>
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<property name="text">
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<string>Texture Sampling</string>
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@@ -269,7 +269,7 @@
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<widget class="QComboBox" name="texture_sampling_combobox">
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<item>
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<property name="text">
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<string>Game Controlled</string>
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<string>Application Controlled</string>
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</property>
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</item>
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<item>
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@@ -331,7 +331,7 @@
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</item>
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<item>
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<property name="text">
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<string>Use per-game</string>
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<string>Use per-application</string>
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</property>
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</item>
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</widget>
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@@ -339,10 +339,10 @@
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<item>
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<widget class="QLabel" name="label_delay_render">
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<property name="text">
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<string>Delay game render thread:</string>
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<string>Delay application render thread:</string>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Delays the emulated game render thread the specified amount of milliseconds every time it submits render commands to the GPU.</p><p>Adjust this feature in the (very few) dynamic-fps games to fix performance issues.</p></body></html></string>
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<string><html><head/><body><p>Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.</p><p>Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.</p></body></html></string>
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</property>
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</widget>
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</item>
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@@ -82,7 +82,7 @@ void ConfigurePerGame::ResetDefaults() {
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const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
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QMessageBox::StandardButton answer = QMessageBox::question(
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this, tr("Azahar"),
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tr("Are you sure you want to <b>reset your settings for this game</b>?"),
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tr("Are you sure you want to <b>reset your settings for this application</b>?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (answer == QMessageBox::No) {
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@@ -180,7 +180,7 @@
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<item>
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<widget class="QPushButton" name="button_reset_per_game">
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<property name="text">
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<string>Reset Game Settings</string>
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<string>Reset Per-Application Settings</string>
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</property>
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</widget>
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</item>
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@@ -550,8 +550,8 @@ void ConfigureSystem::RefreshConsoleID() {
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QMessageBox::StandardButton reply;
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QString warning_text = tr("This will replace your current virtual 3DS with a new one. "
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"Your current virtual 3DS will not be recoverable. "
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"This might have unexpected effects in games. This might fail, "
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"if you use an outdated config savegame. Continue?");
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"This might have unexpected effects in applications. This might fail "
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"if you use an outdated config save. Continue?");
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reply = QMessageBox::critical(this, tr("Warning"), warning_text,
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QMessageBox::No | QMessageBox::Yes);
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if (reply == QMessageBox::No) {
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@@ -471,7 +471,7 @@
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<item row="17" column="1">
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<widget class="QCheckBox" name="allow_plugin_loader">
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<property name="text">
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<string>Allow games to change plugin loader state</string>
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<string>Allow applications to change plugin loader state</string>
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</property>
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</widget>
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</item>
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@@ -721,7 +721,7 @@
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<item>
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<widget class="QLabel" name="label_disable_info">
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<property name="text">
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<string>System settings are available only when game is not running.</string>
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<string>System settings are available only when applications is not running.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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@@ -68,7 +68,7 @@
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<item>
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<widget class="QGroupBox" name="game_list_groupBox">
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<property name="title">
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<string>Game List</string>
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<string>Application List</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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@@ -23,7 +23,7 @@
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<item>
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<widget class="QCheckBox" name="toggle_discordrpc">
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<property name="text">
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<string>Show Current Game in your Discord Status</string>
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<string>Show current application in your Discord status</string>
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</property>
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</widget>
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</item>
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@@ -446,7 +446,7 @@
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Browse Public Application Lobby</string>
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<string>Browse Public Rooms</string>
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</property>
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</action>
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<action name="action_Start_Room">
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@@ -29,7 +29,7 @@ MoviePlayDialog::MoviePlayDialog(QWidget* parent, GameList* game_list_, const Co
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if (system.IsPoweredOn()) {
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QString note_text;
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note_text = tr("Current running game will be stopped.");
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note_text = tr("Current running application will be stopped.");
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if (system.Movie().GetPlayMode() == Core::Movie::PlayMode::Recording) {
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note_text.append(tr("<br>Current recording will be discarded."));
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}
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@@ -103,7 +103,7 @@ void MoviePlayDialog::UpdateUIDisplay() {
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game_list->FindGameByProgramID(metadata.program_id, GameListItemPath::TitleRole);
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if (title.isEmpty()) {
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ui->gameLineEdit->setText(tr("(unknown)"));
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ui->note1Label->setText(tr("Game used in this movie is not in game list."));
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ui->note1Label->setText(tr("Application used in this movie is not in Applications list."));
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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} else {
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ui->gameLineEdit->setText(title);
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@@ -54,7 +54,7 @@
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<item row="0" column="0">
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<widget class="QLabel">
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<property name="text">
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<string>Game:</string>
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<string>Application:</string>
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</property>
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</widget>
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</item>
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@@ -24,12 +24,12 @@ MovieRecordDialog::MovieRecordDialog(QWidget* parent, const Core::System& system
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QString note_text;
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if (system.IsPoweredOn()) {
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note_text = tr("Current running game will be restarted.");
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note_text = tr("Current running application will be restarted.");
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if (system.Movie().GetPlayMode() == Core::Movie::PlayMode::Recording) {
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note_text.append(tr("<br>Current recording will be discarded."));
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}
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} else {
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note_text = tr("Recording will start once you boot a game.");
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note_text = tr("Recording will start once you boot an application.");
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}
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ui->noteLabel->setText(note_text);
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}
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@@ -131,7 +131,7 @@ public:
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setData(QString::fromStdString(username), UsernameRole);
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setData(QString::fromStdString(avatar_url), AvatarUrlRole);
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if (game_name.empty()) {
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setData(QObject::tr("Not playing a game"), GameNameRole);
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setData(QObject::tr("Not running an application"), GameNameRole);
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} else {
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setData(QString::fromStdString(game_name), GameNameRole);
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}
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@@ -48,7 +48,7 @@
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Preferred Game</string>
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<string>Preferred Application</string>
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</property>
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</widget>
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</item>
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@@ -98,7 +98,7 @@
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<enum>QLineEdit::PasswordEchoOnEdit</enum>
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</property>
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<property name="placeholderText">
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<string>(Leave blank for open game)</string>
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<string>(Leave blank for open room)</string>
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</property>
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</widget>
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</item>
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@@ -197,7 +197,8 @@ void Lobby::ResetModel() {
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model->insertColumns(0, Column::TOTAL);
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model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
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model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
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model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
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model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Application"),
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Qt::DisplayRole);
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model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
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model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
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}
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@@ -73,7 +73,7 @@
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<item>
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<widget class="QCheckBox" name="games_owned">
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<property name="text">
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<string>Games I Own</string>
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<string>Applications I Own</string>
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</property>
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</widget>
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</item>
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@@ -253,9 +253,9 @@ public:
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out.append(QStringLiteral("\n"));
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const auto& m = member.value<LobbyMember>();
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if (m.GetGameName().isEmpty()) {
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out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
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out += QString(QObject::tr("%1 is not running an application")).arg(m.GetName());
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} else {
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out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
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out += QString(QObject::tr("%1 is running %2")).arg(m.GetName(), m.GetGameName());
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}
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first = false;
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}
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@@ -19,8 +19,9 @@ const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
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const ConnectionError ErrorManager::PORT_NOT_VALID(
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QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
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"You must choose a Preferred Game to host a room. If you do not have any games in your game "
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"list yet, add a game folder by clicking on the plus icon in the game list."));
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"You must choose a Preferred Application to host a room. If you do not have any applications "
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"in your Applications list yet, add an applications folder by clicking on the plus icon "
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"in the Applications list."));
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const ConnectionError ErrorManager::NO_INTERNET(
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QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
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const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
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