Implement game render thread delay (#180)

More details: https://www.reddit.com/r/Citra/comments/1e1v4e1/fixing_luigis_mansion_2_performance_issues_once/
This commit is contained in:
PabloMK7
2024-07-13 00:57:03 +02:00
parent 3b2f8cfcd7
commit 9e9f63bc67
13 changed files with 168 additions and 3 deletions

View File

@@ -147,6 +147,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_vsync_new);
ReadSetting("Renderer", Settings::values.texture_filter);
ReadSetting("Renderer", Settings::values.texture_sampling);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
ReadSetting("Renderer", Settings::values.mono_render_option);
ReadSetting("Renderer", Settings::values.render_3d);