Implement game render thread delay (#180)
More details: https://www.reddit.com/r/Citra/comments/1e1v4e1/fixing_luigis_mansion_2_performance_issues_once/
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@@ -147,6 +147,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_vsync_new);
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ReadSetting("Renderer", Settings::values.texture_filter);
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ReadSetting("Renderer", Settings::values.texture_sampling);
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ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
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ReadSetting("Renderer", Settings::values.mono_render_option);
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ReadSetting("Renderer", Settings::values.render_3d);
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