Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
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@@ -115,8 +115,6 @@ void Config::ReadValues() {
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#else
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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#endif
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Settings::values.shaders_accurate_gs =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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@@ -108,10 +108,6 @@ use_hw_shader =
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# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
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shaders_accurate_mul =
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# Whether to fallback to software for geometry shaders
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# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
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shaders_accurate_gs =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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