Implemented Citra Enhanced's realtime audio option
Co-authored-by: Gamer64ytb <76565986+Gamer64ytb@users.noreply.github.com>
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@@ -186,6 +186,7 @@ void Config::ReadValues() {
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// Audio
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ReadSetting("Audio", Settings::values.audio_emulation);
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ReadSetting("Audio", Settings::values.enable_audio_stretching);
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ReadSetting("Audio", Settings::values.enable_realtime_audio);
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ReadSetting("Audio", Settings::values.volume);
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ReadSetting("Audio", Settings::values.output_type);
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ReadSetting("Audio", Settings::values.output_device);
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@@ -252,6 +252,10 @@ enable_dsp_lle_thread =
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# 0: No, 1 (default): Yes
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enable_audio_stretching =
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# Simulates the Nintendo 3DS audio for HLE
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# 0 (default): No, 1: Yes
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enable_realtime_audio =
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# Output volume.
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# 1.0 (default): 100%, 0.0; mute
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volume =
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