Implemented Citra Enhanced's realtime audio option

Co-authored-by: Gamer64ytb <76565986+Gamer64ytb@users.noreply.github.com>
This commit is contained in:
OpenSauce04
2024-05-16 12:33:00 +01:00
parent feb033425c
commit c07b23b1d0
17 changed files with 61 additions and 1 deletions

View File

@@ -186,6 +186,7 @@ void Config::ReadValues() {
// Audio
ReadSetting("Audio", Settings::values.audio_emulation);
ReadSetting("Audio", Settings::values.enable_audio_stretching);
ReadSetting("Audio", Settings::values.enable_realtime_audio);
ReadSetting("Audio", Settings::values.volume);
ReadSetting("Audio", Settings::values.output_type);
ReadSetting("Audio", Settings::values.output_device);

View File

@@ -252,6 +252,10 @@ enable_dsp_lle_thread =
# 0: No, 1 (default): Yes
enable_audio_stretching =
# Simulates the Nintendo 3DS audio for HLE
# 0 (default): No, 1: Yes
enable_realtime_audio =
# Output volume.
# 1.0 (default): 100%, 0.0; mute
volume =