Implemented Citra Enhanced's realtime audio option
Co-authored-by: Gamer64ytb <76565986+Gamer64ytb@users.noreply.github.com>
This commit is contained in:
@@ -278,6 +278,7 @@ void Config::ReadAudioValues() {
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ReadGlobalSetting(Settings::values.audio_emulation);
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ReadGlobalSetting(Settings::values.enable_audio_stretching);
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ReadGlobalSetting(Settings::values.enable_realtime_audio);
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ReadGlobalSetting(Settings::values.volume);
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if (global) {
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@@ -892,6 +893,7 @@ void Config::SaveAudioValues() {
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WriteGlobalSetting(Settings::values.audio_emulation);
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WriteGlobalSetting(Settings::values.enable_audio_stretching);
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WriteGlobalSetting(Settings::values.enable_realtime_audio);
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WriteGlobalSetting(Settings::values.volume);
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if (global) {
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@@ -64,6 +64,7 @@ void ConfigureAudio::SetConfiguration() {
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SetInputDeviceFromDeviceID();
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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ui->toggle_realtime_audio->setChecked(Settings::values.enable_realtime_audio.GetValue());
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const s32 volume =
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static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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@@ -155,6 +156,8 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching, audio_stretching);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_realtime_audio,
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ui->toggle_realtime_audio, realtime_audio);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
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ui->emulation_combo_box);
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ConfigurationShared::ApplyPerGameSetting(
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@@ -235,4 +238,7 @@ void ConfigureAudio::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(
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ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
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ConfigurationShared::SetColoredTristate(ui->toggle_realtime_audio,
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Settings::values.enable_realtime_audio, realtime_audio);
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}
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@@ -39,5 +39,6 @@ private:
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void SetupPerGameUI();
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ConfigurationShared::CheckState audio_stretching;
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ConfigurationShared::CheckState realtime_audio;
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std::unique_ptr<Ui::ConfigureAudio> ui;
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};
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@@ -95,6 +95,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_realtime_audio">
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<property name="toolTip">
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<string>Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues</string>
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</property>
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<property name="text">
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<string>Enable real-time audio</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="volume_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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