Sources: Run clang-format on everything.
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@@ -40,16 +40,13 @@ enum SystemLanguage {
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LANGUAGE_TW = 11
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};
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enum SoundOutputMode {
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SOUND_MONO = 0,
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SOUND_STEREO = 1,
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SOUND_SURROUND = 2
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};
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enum SoundOutputMode { SOUND_MONO = 0, SOUND_STEREO = 1, SOUND_SURROUND = 2 };
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id; ///< The id of the current block
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater
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/// than 4 bytes, otherwise it contains the data itself
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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@@ -244,7 +241,8 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output);
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ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input);
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/**
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in
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* memory.
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* The config savegame file in the filesystem is not updated.
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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