136 Commits

Author SHA1 Message Date
OpenSauce04
a3a6aed9be Fixed incorrect applications directory path while using Flatpak build 2024-11-10 18:16:50 +00:00
OpenSauce04
6d37ef8b27 Fixed shortcuts generated via Flatpak not working 2024-11-10 18:16:50 +00:00
OpenSauce04
8ef2008b2a Use archive.org snapshots of remaining Citra links for now
Should be changed out for appropriate replacements when they are available

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2024-11-10 18:16:49 +00:00
Miguel
aa2485464c Remove the telemetry (#45)
* remove the telemetry except from the renderers as I'm not being capable to remove it from there

* remove the telemetry except from the renderers as I'm not being capable to remove it from there

* Remove remainder of non-functional Telemetry and Citra Web Services

Squashed commit of the following:

commit f6dd4d4579c91db323877f0d08b9c01c82e1bb32
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 14:02:26 2024 -0600

    gl_driver.h: add back missing functions

commit 8f14384e7a7b763c3f2ccb3af6b5a59df641d9ee
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 13:56:16 2024 -0600

    gl_driver.cpp: add back missing functions

commit 5c802524b01a6eb05952d88ccf9dd78d63baee0a
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 13:39:46 2024 -0600

    apply clang-format

commit e8f62a7d3ee8a3da885a28bce21bcfcb84f13a84
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 13:16:22 2024 -0600

    remove web_tab

commit ced7f1e4909ae7b2714a96e3c3fa0500e8c62968
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 13:13:47 2024 -0600

    remove unused call?

commit f10e05da887e4570853fae2bd55a71087b4bcc77
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 13:03:47 2024 -0600

    fix build errors

commit 0489c1770b4b48d51f626145ae9235d3c81029fc
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 12:54:35 2024 -0600

    Remove deleted files

commit b2eb56f5a1f01663cc9874d99fe77ee64b48622b
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 12:43:17 2024 -0600

    Remove ConfigureWeb

commit b96f7c724006b2c5ee2272becaa70584fe90d012
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:49:51 2024 -0600

    remove unused DebugHandler

commit 91ddf16f63f9ae07b0cb2768171728dc878d1653
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:41:31 2024 -0600

    remove CollectToolingInfo() reference

commit 3909ac0502f23f8fb54944b53d5072b6986f8ffd
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:33:39 2024 -0600

    Fix "clean renderer_vulkan.cpp"

    This reverts commit 8a882658da9fabca40d71d73bfaf3bb5702acd72.

commit f4a10c4e4f27471b0a263ac363a6fa2abc9d6dc9
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:25:12 2024 -0600

    remove Core() references

commit 5593b8484e7c9f525ea218902dd2c13148d86b37
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:09:26 2024 -0600

    clean core/core.cpp

commit 55bbd8ad283297ef79db11e19ca6303fdfba6626
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:03:45 2024 -0600

    apply clang-format

commit 3707a0b2705dd415876130c9c90b0916bdea11db
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:02:16 2024 -0600

    citra_qt/main.h

commit ddbdea9be4d8179a333e04e7c302e215868715a9
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 11:01:30 2024 -0600

    clean common/detached_tasks.h

commit b513ba3b91ebc81bddd634b5690b6434824e1c7a
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:58:51 2024 -0600

    clean android/app/src/main/jni/default_ini.h

commit b6ba7d7cd730393883fdca294c651a4186727b55
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:58:14 2024 -0600

    clean android/app/src/main/jni/native.cpp

commit 2351305bb24b005920af0f3f7bb6bbb5bb3124bd
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:56:59 2024 -0600

    network/network_settings.h

commit 5b4c1ebb97c7fad5daf7789e1d3640041c2412fb
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:55:53 2024 -0600

    clean citra_qt/configuration/configure_web.ui

commit 9526d5122995c2e9c52b4d93b6e836a2ea4c80ef
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:54:53 2024 -0600

    citra_qt/configuration/config.cpp

commit ec6fe57412ce97e06096fc07f8b86dd080b7b944
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:53:50 2024 -0600

    clean citra/default_ini.h

commit acba1cf7e94de2fa87174e9f6d7c7c4554146352
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:52:47 2024 -0600

    clean citra/config.cpp

commit 02888777590d4e4bf1423e168a672ca0c5e140e5
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:50:42 2024 -0600

    clean vk_instance.cpp

commit eae451d5825b3601382c3a6dd08a3bde5c7a9460
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:48:53 2024 -0600

    clean vk_instanch.h

commit 8a882658da9fabca40d71d73bfaf3bb5702acd72
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:47:11 2024 -0600

    clean renderer_vulkan.cpp

commit ea6df111bc447913d2999acd86de984acced7eeb
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:45:51 2024 -0600

    clean renderer_opengl.cpp

commit 6b1bea0ef8cf8831c520d1c4e90b9d73d421c764
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:44:17 2024 -0600

    clean pica_to_gl.h

commit c12e984045a430cb10500241ada68701f73c85ac
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:42:48 2024 -0600

    clean gl_driver.h

commit ca3fe7801fff125a1ab8706bfc3998ca2928bded
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:40:14 2024 -0600

    clean gl_driver.cpp

commit d57381c38b217a423a7039bc7b413d79f59c2ff1
Author: Reg Tiangha <rtiangha@users.noreply.github.com>
Date:   Fri Mar 29 10:38:44 2024 -0600

    delete telemetry files

commit 1af826d1a045c5568a0d9ef4ca423514f298aee2
Author: Miguel <81558772+Miguel-hrvs@users.noreply.github.com>
Date:   Wed Mar 27 16:17:58 2024 +0100

    remove the telemetry except from the renderers as I'm not being capable to remove it from there

* rebase renderer_vulkan

* clean up renderer_vulkan

* bring back vulkan gpu logging

* clang-format vk_instance.h

* fix-formatting

---------

Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
2024-11-07 14:42:32 +01:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
GPUCode
2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00
Tobias
c7e9f8449e
Port yuzu-emu/yuzu#11946: "Enable (Feral Interactive) Gamemode on Linux" (#7245) 2023-12-20 06:08:07 -08:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
Narr the Reg
d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
GPUCode
9527bfffed common: Remove dependency from core 2023-07-03 02:18:37 +03:00
GPUCode
ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
Levi Behunin
197c1adcba Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2023-06-30 12:15:52 +03:00
yzct12345
3641b9891d logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2023-06-30 12:15:51 +03:00
Lioncash
b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
GPUCode
9b82de6b24
Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
Steveice10
38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
SachinVin
41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
GPUCode
06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
GPUCode
ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case 2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose() 2022-08-22 18:11:26 -04:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
zhupengfei
b6f8cc884f
citra: Update SDL frontend 2021-02-08 11:25:33 +08:00
Lioncash
10f440cb59 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
zhupengfei
016f8be0b8
core/dumping: Allow format/encoder selection+configuration
The ParamPackage got modified so that we can use range-based for on it
2020-02-27 16:55:10 +08:00
James Rowe
6f2756089d citra-sdl: Add Load Disk Resources 2020-01-15 19:58:34 -07:00
James Rowe
fcbe5e1acd Add a separate thread for rendering and add texture mailbox and shared context to SDL 2019-11-09 13:10:18 -07:00
Khangaroo
c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo
b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
James Rowe
7152f4c748 Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-21 22:10:24 -06:00
zhupengfei
526d53af99
citra: Add --dump-video argument 2019-08-14 09:27:05 +08:00
Lioncash
1f2b44d24d CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.

Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.

We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-07-06 14:04:18 +02:00
Tobias
e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Lioncash
d37a2fb9e6 yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()
We already have the system instance around, so we can use that instead
of the accessor.
2019-03-17 23:17:57 +01:00
xperia64
224142a57e Fix getopt on systems where char is unsigned by default 2019-03-15 23:19:24 +00:00
zhupengfei
9d062d63da
network, citra_qt: Give moderation permission to community mods
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
2018-12-15 20:28:03 +08:00
zhupengfei
6feeaed77e
citra: add errors callback and add status message types 2018-12-15 11:03:35 +08:00
zhupengfei
0823d8e009
citra: add status messages and fix missing errors 2018-12-15 11:03:09 +08:00
zhupengfei
c396e3c6e5 network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
2018-12-15 11:02:47 +08:00
Carl Kenner
3d083859c1 logging: Add DebuggerBackend for logging to Visual Studio 2018-12-01 12:54:17 +01:00
Pengfei Zhu
2a90426cb8
Merge pull request #4267 from zhaowenlan1779/movie
movie: Add clock init time to CTM header
2018-10-05 08:20:33 -05:00
Kyran Butler
7df8c118d4
Slightly changed wording of LOG_ERROR statements.
More grammatically correct.
2018-10-02 13:20:36 -06:00