Steveice10
ba35079449
am: Revert changes to content index handling.
2018-07-06 17:15:30 -07:00
Steveice10
630a1311ca
am: Properly handle operations involving content indices.
2018-07-06 00:44:22 -07:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
Daniel Lim Wee Soong
d81cacfb9e
core/file_sys: Replace logging macros
2018-06-07 23:06:44 +08:00
B3n30
06a7676ed1
Add DelayGenerator for all file backends
2018-02-24 14:15:57 +01:00
Lioncash
11705857cd
file_sys: std::move the vector in NCCHFile's constructor
...
Avoids making unnecessary copies of the source vector's data.
2017-12-09 14:33:09 -05:00
Lioncash
370d77f13a
file_sys: std::move std::shared_ptr instances in constructors where applicable
...
By default, a regular copy requires an atomic increment and decrement. A
move avoids this from occurring, which makes sense when the constructor
is taking the shared_ptr by value.
2017-12-09 14:33:04 -05:00
shinyquagsire23
714206e4ce
Service/FS: Mark FileBackend's Write as non-const
2017-11-05 13:26:29 -07:00
wwylele
2bcbd565b8
Add missing header for PRIU64
2017-10-27 18:52:50 +03:00
shinyquagsire23
1ac5137655
file_sys/archive_ncch: Use AM to get title content path, add ExeFS support and support for additional content indexes
2017-10-18 21:19:40 -06:00
shinyquagsire23
4887d18591
file_sys, loader: add support for reading TMDs to determine app paths
2017-10-01 10:54:02 -06:00
shinyquagsire23
c93e5ecfe6
file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files
2017-10-01 10:53:04 -06:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
...
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
59de38b965
Switched to the ERROR_NOT_FOUND constant from errors.h.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
cea19fd659
Moved whitelist checks from FS_User to the Archive_NCCH handler.
2017-06-02 18:40:27 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
...
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
bunnei
4fc8b8229e
core: Remove HLE module, consolidate code & various cleanups.
2016-12-21 23:48:13 -05:00
wwylele
d7d6975af0
FileSys: rename SaveDataCheck archive to NCCH archive
...
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19 18:55:35 +02:00