* Add the turbo slider
* [WIP] Add fast forward toggle hotkey
* Make Increase/Decrease speed hotkeys change turbo key instead of `frame_limit`
* Allow non-runtime editable settings on `general` settings tab`
* `frame_limit` is now non-runtime-editable
* Disable `toggle per game speed limit` if turbo mode is set
* Reset `frame_limit` back to initial value once the emulator closes
* Improve `AdjustSpeedLimit`
- Set frameskip value directly
- Bypass if turbo mode isn't active
* Some code cleanup
* Move `turbo_speed_slider` from UISettings to CommonSettings
Also rename to just `turbo_speed`
* android: Add turbo mode hotkey
* Fixed build failure + Applied clang-format
* configure_general.ui Make padding on right side of sliders consistent
Not sure why there's a difference here, so I just threw in a spacer
* android: Corrected build failures caused by bad merge
* Updated `turbo_speed_description` to be a little more descriptive
* android: Corrected turbo crash caused by bad JNI function names
* Updated license headers
* HotkeyFunctions.kt: Fixed minor fomatting irregularities
* Applied clang-format
---------
Co-authored-by: kleidis <167202775+kleidis@users.noreply.github.com>
# Conflicts:
# src/android/app/src/main/java/org/citra/citra_emu/NativeLibrary.kt
* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.