azahar-UWP/src/citra_qt/configuration/configure_layout.cpp
OpenSauce04 0843a628ce qt: Various updates to the settings menu to improve consistency
- All buttons which open a modal interface now disable themselves until their interface is closed
- Renamed button_linked_console to button_unlink_console to better reflect what it actually does
- Changed the warning icon of the Regenerate Console ID button to be the same as the Regenerate MAC Address button

# Conflicts:
#	src/citra_qt/configuration/configure_system.cpp
#	src/citra_qt/configuration/configure_system.ui
2025-04-07 22:38:50 +02:00

218 lines
11 KiB
C++

// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QColorDialog>
#include <QtGlobal>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_layout.h"
#include "common/settings.h"
#include "ui_configure_layout.h"
#ifdef ENABLE_OPENGL
#include "video_core/renderer_opengl/post_processing_opengl.h"
#endif
ConfigureLayout::ConfigureLayout(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureLayout>()) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
ui->large_screen_proportion->setEnabled(
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::LargeScreen));
connect(ui->layout_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
ui->large_screen_proportion->setEnabled(
currentIndex == (uint)(Settings::LayoutOption::LargeScreen));
});
ui->small_screen_position_combobox->setEnabled(
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::LargeScreen));
connect(ui->layout_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
ui->small_screen_position_combobox->setEnabled(
currentIndex == (uint)(Settings::LayoutOption::LargeScreen));
});
ui->single_screen_layout_config_group->setEnabled(
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SingleScreen) ||
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows));
connect(ui->layout_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
ui->single_screen_layout_config_group->setEnabled(
(currentIndex == (uint)(Settings::LayoutOption::SingleScreen)) ||
(currentIndex == (uint)(Settings::LayoutOption::SeparateWindows)));
});
ui->custom_layout_group->setEnabled(
(Settings::values.layout_option.GetValue() == Settings::LayoutOption::CustomLayout));
connect(ui->layout_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
ui->custom_layout_group->setEnabled(currentIndex ==
(uint)(Settings::LayoutOption::CustomLayout));
});
ui->screen_top_leftright_padding->setEnabled(Settings::values.screen_top_stretch.GetValue());
#if QT_VERSION < QT_VERSION_CHECK(6, 7, 0)
connect(ui->screen_top_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
this,
[this](bool checkState) { ui->screen_top_leftright_padding->setEnabled(checkState); });
ui->screen_top_topbottom_padding->setEnabled(Settings::values.screen_top_stretch.GetValue());
connect(ui->screen_top_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
this,
[this](bool checkState) { ui->screen_top_topbottom_padding->setEnabled(checkState); });
ui->screen_bottom_leftright_padding->setEnabled(
Settings::values.screen_bottom_topbottom_padding.GetValue());
connect(
ui->screen_bottom_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
this,
[this](bool checkState) { ui->screen_bottom_leftright_padding->setEnabled(checkState); });
ui->screen_bottom_topbottom_padding->setEnabled(
Settings::values.screen_bottom_topbottom_padding.GetValue());
connect(
ui->screen_bottom_stretch, static_cast<void (QCheckBox::*)(int)>(&QCheckBox::stateChanged),
this,
[this](bool checkState) { ui->screen_bottom_topbottom_padding->setEnabled(checkState); });
#else
connect(ui->screen_top_stretch, &QCheckBox::checkStateChanged, this,
[this](bool checkState) { ui->screen_top_leftright_padding->setEnabled(checkState); });
ui->screen_top_topbottom_padding->setEnabled(Settings::values.screen_top_stretch.GetValue());
connect(ui->screen_top_stretch, &QCheckBox::checkStateChanged, this,
[this](bool checkState) { ui->screen_top_topbottom_padding->setEnabled(checkState); });
ui->screen_bottom_leftright_padding->setEnabled(
Settings::values.screen_bottom_topbottom_padding.GetValue());
connect(
ui->screen_bottom_stretch, &QCheckBox::checkStateChanged, this,
[this](bool checkState) { ui->screen_bottom_leftright_padding->setEnabled(checkState); });
ui->screen_bottom_topbottom_padding->setEnabled(
Settings::values.screen_bottom_topbottom_padding.GetValue());
connect(
ui->screen_bottom_stretch, &QCheckBox::checkStateChanged, this,
[this](bool checkState) { ui->screen_bottom_topbottom_padding->setEnabled(checkState); });
#endif
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
ui->bg_button->setEnabled(false);
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid()) {
ui->bg_button->setEnabled(true);
return;
}
bg_color = new_bg_color;
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
ui->bg_button->setIcon(color_icon);
ui->bg_button->setEnabled(true);
});
}
ConfigureLayout::~ConfigureLayout() = default;
void ConfigureLayout::SetConfiguration() {
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetPerGameSetting(ui->layout_combobox,
&Settings::values.layout_option);
} else {
ui->layout_combobox->setCurrentIndex(
static_cast<int>(Settings::values.layout_option.GetValue()));
}
ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
ui->small_screen_position_combobox->setCurrentIndex(
static_cast<int>(Settings::values.small_screen_position.GetValue()));
ui->custom_top_x->setValue(Settings::values.custom_top_x.GetValue());
ui->custom_top_y->setValue(Settings::values.custom_top_y.GetValue());
ui->custom_top_width->setValue(Settings::values.custom_top_width.GetValue());
ui->custom_top_height->setValue(Settings::values.custom_top_height.GetValue());
ui->custom_bottom_x->setValue(Settings::values.custom_bottom_x.GetValue());
ui->custom_bottom_y->setValue(Settings::values.custom_bottom_y.GetValue());
ui->custom_bottom_width->setValue(Settings::values.custom_bottom_width.GetValue());
ui->custom_bottom_height->setValue(Settings::values.custom_bottom_height.GetValue());
ui->custom_second_layer_opacity->setValue(
Settings::values.custom_second_layer_opacity.GetValue());
ui->screen_top_stretch->setChecked(Settings::values.screen_top_stretch.GetValue());
ui->screen_top_leftright_padding->setValue(
Settings::values.screen_top_leftright_padding.GetValue());
ui->screen_top_topbottom_padding->setValue(
Settings::values.screen_top_topbottom_padding.GetValue());
ui->screen_bottom_stretch->setChecked(Settings::values.screen_bottom_stretch.GetValue());
ui->screen_bottom_leftright_padding->setValue(
Settings::values.screen_bottom_leftright_padding.GetValue());
ui->screen_bottom_topbottom_padding->setValue(
Settings::values.screen_bottom_topbottom_padding.GetValue());
bg_color =
QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue());
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
ui->bg_button->setIcon(color_icon);
}
void ConfigureLayout::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureLayout::ApplyConfiguration() {
Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
Settings::values.small_screen_position = static_cast<Settings::SmallScreenPosition>(
ui->small_screen_position_combobox->currentIndex());
Settings::values.custom_top_x = ui->custom_top_x->value();
Settings::values.custom_top_y = ui->custom_top_y->value();
Settings::values.custom_top_width = ui->custom_top_width->value();
Settings::values.custom_top_height = ui->custom_top_height->value();
Settings::values.custom_bottom_x = ui->custom_bottom_x->value();
Settings::values.custom_bottom_y = ui->custom_bottom_y->value();
Settings::values.custom_bottom_width = ui->custom_bottom_width->value();
Settings::values.custom_bottom_height = ui->custom_bottom_height->value();
Settings::values.custom_second_layer_opacity = ui->custom_second_layer_opacity->value();
Settings::values.screen_top_stretch = ui->screen_top_stretch->checkState();
Settings::values.screen_top_leftright_padding = ui->screen_top_leftright_padding->value();
Settings::values.screen_top_topbottom_padding = ui->screen_top_topbottom_padding->value();
Settings::values.screen_bottom_stretch = ui->screen_bottom_stretch->checkState();
Settings::values.screen_bottom_leftright_padding = ui->screen_bottom_leftright_padding->value();
Settings::values.screen_bottom_topbottom_padding = ui->screen_bottom_topbottom_padding->value();
ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.swap_screen, ui->toggle_swap_screen,
swap_screen);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.upright_screen,
ui->toggle_upright_screen, upright_screen);
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
}
void ConfigureLayout::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal());
return;
}
ui->bg_color_group->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen,
swap_screen);
ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen,
Settings::values.upright_screen, upright_screen);
ConfigurationShared::SetColoredComboBox(
ui->layout_combobox, ui->widget_layout,
static_cast<int>(Settings::values.layout_option.GetValue(true)));
}