* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
44 lines
978 B
C++
44 lines
978 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureAudio;
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}
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namespace ConfigurationShared {
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enum class CheckState;
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}
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class ConfigureAudio : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureAudio(bool is_powered_on, QWidget* parent = nullptr);
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~ConfigureAudio() override;
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void ApplyConfiguration();
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void RetranslateUI();
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void SetConfiguration();
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private:
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void UpdateAudioOutputDevices(int sink_index);
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void UpdateAudioInputDevices(int index);
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void SetOutputTypeFromSinkType();
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void SetOutputDeviceFromDeviceID();
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void SetInputTypeFromInputType();
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void SetInputDeviceFromDeviceID();
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void SetVolumeIndicatorText(int percentage);
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void SetupPerGameUI();
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ConfigurationShared::CheckState audio_stretching;
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std::unique_ptr<Ui::ConfigureAudio> ui;
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};
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