* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
151 lines
5.0 KiB
C++
151 lines
5.0 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QVariant>
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#include "common/settings.h"
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class QSettings;
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class Config {
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public:
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enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
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explicit Config(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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void Reload();
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void Save();
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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private:
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void Initialize(const std::string& config_name);
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void ReadValues();
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void ReadAudioValues();
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void ReadCameraValues();
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void ReadControlValues();
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void ReadCoreValues();
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void ReadDataStorageValues();
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void ReadDebuggingValues();
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void ReadLayoutValues();
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void ReadMiscellaneousValues();
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void ReadMultiplayerValues();
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void ReadPathValues();
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void ReadRendererValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIGameListValues();
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void ReadUILayoutValues();
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void ReadUpdaterValues();
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void ReadUtilityValues();
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void ReadWebServiceValues();
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void ReadVideoDumpingValues();
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void SaveValues();
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void SaveAudioValues();
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void SaveCameraValues();
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void SaveControlValues();
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void SaveCoreValues();
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void SaveDataStorageValues();
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void SaveDebuggingValues();
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void SaveLayoutValues();
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void SaveMiscellaneousValues();
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void SaveMultiplayerValues();
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void SavePathValues();
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void SaveRendererValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIGameListValues();
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void SaveUILayoutValues();
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void SaveUpdaterValues();
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void SaveUtilityValues();
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void SaveWebServiceValues();
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void SaveVideoDumpingValues();
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/**
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* Reads a setting from the qt_config.
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*
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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/**
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* Only reads a setting from the qt_config if the current config is a global config, or if the
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* current config is a custom config and the setting is overriding the global setting. Otherwise
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* it does nothing.
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*
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* @param setting The variable to be modified
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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template <typename Type>
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void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
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/**
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* Writes a setting to the qt_config.
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*
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* @param name The setting's idetentifier
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* @param value Value of the setting
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* @param default_value Default of the setting if not present in qt_config
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* @param use_global Specifies if the custom or global config should be in use, for custom
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* configs
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*/
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global);
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/**
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* Reads a value from the qt_config and applies it to the setting, using its label and default
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* value. If the config is a custom config, this will also read the global state of the setting
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* and apply that information to it.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Sets a value to the qt_config using the setting's label and default value. If the config is a
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* custom config, it will apply the global state, and the custom value if needed.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Reads a value from the qt_config using the setting's label and default value and applies the
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* value to the setting.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
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/** Sets a value from the setting in the qt_config using the setting's label and default value.
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*
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* @param The setting
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*/
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template <typename Type, bool ranged>
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void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
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ConfigType type;
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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bool global;
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};
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