Version 1.90.7
This commit is contained in:
+17
-16
@@ -36,9 +36,11 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.7 WIP (In Progress)
|
||||
VERSION 1.90.7 (Released 2024-05-27)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.7
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- Inputs: on macOS X, Cmd and Ctrl keys are now automatically swapped by io.AddKeyEvent(),
|
||||
@@ -53,9 +55,9 @@ Breaking changes:
|
||||
- Commented out obsolete symbols renamed in 1.88 (May 2022):
|
||||
CaptureKeyboardFromApp() -> SetNextFrameWantCaptureKeyboard()
|
||||
CaptureMouseFromApp() -> SetNextFrameWantCaptureMouse()
|
||||
- Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and
|
||||
- Backends: SDL_Renderer2/SDL_Renderer3: ImGui_ImplSDLRenderer2_RenderDrawData() and
|
||||
ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. This was previously
|
||||
overlooked from the API but it will facilitate eventual support for multi-viewports.
|
||||
overlooked from the API but it will allow eventual support for multi-viewports.
|
||||
|
||||
Other changes:
|
||||
|
||||
@@ -63,11 +65,11 @@ Other changes:
|
||||
- Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY
|
||||
and double-clicking on a border. Calculation incorrectly didn't always account for scrollbar as
|
||||
it assumed the other axis would also be auto-fit. (#1710)
|
||||
- Inputs: added shortcut and routing system in public API. (#456, #2637)
|
||||
- Inputs: added shortcut and routing system in public API. (#456, #2637) [BETA]
|
||||
- The general idea is that several callers may register interest in a shortcut, and only one owner gets it.
|
||||
Parent -> call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
|
||||
Child1 -> call Shortcut(Ctrl+S) // When Child1 is focused, Child1 gets the shortcut (Child1 overrides Parent shortcuts)
|
||||
Child2 -> no call // When Child2 is focused, Parent gets the shortcut.
|
||||
- in Parent: call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
|
||||
- in Child1: call Shortcut(Ctrl+S) // When Child1 is focused, Child1 gets the shortcut (Child1 overrides Parent shortcuts)
|
||||
- in Child2: no call // When Child2 is focused, Parent gets the shortcut.
|
||||
The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical.
|
||||
This is an important property as it facilitate working with foreign code or larger codebase.
|
||||
- Added Shortcut() function:
|
||||
@@ -90,10 +92,10 @@ Other changes:
|
||||
- ImGuiInputFlags_Repeat: for use by Shortcut() and by upcoming rework of various
|
||||
input functions (which are still internal for now).
|
||||
- ImGuiInputFlags_Tooltip: for SetNextItemShortcut() to show a tooltip when hovering item.
|
||||
- ImGuiInputFlags_RouteGlobalOverFocused
|
||||
- ImGuiInputFlags_RouteGlobalOverActive
|
||||
- ImGuiInputFlags_RouteUnlessBgFocused
|
||||
- ImGuiInputFlags_RouteFromRootWindow
|
||||
- ImGuiInputFlags_RouteOverFocused: global route takes priority over focus route.
|
||||
- ImGuiInputFlags_RouteOverActive: global route takes priority over active item.
|
||||
- ImGuiInputFlags_RouteUnlessBgFocused: global route disabled if no imgui window focused.
|
||||
- ImGuiInputFlags_RouteFromRootWindow: route evaluated from the point of view of root window rather than current window.
|
||||
- Inputs: (OSX) Fixes variety of code which inconsistently required using Ctrl instead of Cmd.
|
||||
- e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
|
||||
- Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch windows. (#4828)
|
||||
@@ -121,9 +123,9 @@ versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked() prior to this
|
||||
- Inputs (Internals): Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner, to make use more
|
||||
explicit and reduce confusion with the fact it is a non-zero value and cannot be a default.
|
||||
- Inputs (Internals): Renamed symbols global routes:
|
||||
Renamed ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal (this is the suggest global route)
|
||||
Renamed ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused (override focused route)
|
||||
Renamed ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest
|
||||
Renamed ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal (this is the suggested global route)
|
||||
Renamed ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverFocused
|
||||
Renamed ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive
|
||||
- Inputs (Internals): Shortcut(), SetShortcutRouting(): swapped last two parameters order
|
||||
in function signatures:
|
||||
Before: Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
|
||||
@@ -134,8 +136,7 @@ versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked() prior to this
|
||||
After: IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0);
|
||||
Before: IsMouseClicked(ImGuiMouseButton button, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
After: IsMouseClicked(ImGuiMouseButton button, ImGuiInputFlags flags, ImGuiID owner_id = 0);
|
||||
|
||||
- For several reasons those changes makes sense. They are being made because making some of
|
||||
- For several reasons those changes makes sense. They were all made before making some of
|
||||
those API public. Only past users of imgui_internal.h with the extra parameters will be affected.
|
||||
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user