Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)

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ocornut
2026-03-19 11:47:01 +01:00
parent 7fc3092870
commit 0500e546b5
8 changed files with 25 additions and 12 deletions
+2
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@@ -134,6 +134,8 @@ Other Changes:
collected when unused for io.ConfigMemoryCompactTimer amount of time. (#9303)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Backends:
- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
vertex/index buffers. (#9262) [@jaenis]
- WebGPU: fixed version check for Emscripten 5.0.0+.