Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)
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@@ -134,6 +134,8 @@ Other Changes:
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collected when unused for io.ConfigMemoryCompactTimer amount of time. (#9303)
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Backends:
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- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
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issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
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- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
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vertex/index buffers. (#9262) [@jaenis]
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- WebGPU: fixed version check for Emscripten 5.0.0+.
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