Textures: extract ImTextureDataUpdateNewFrame() out of ImFontAtlasUpdateNewFrame(). (#8465)
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+19
-12
@@ -2817,7 +2817,25 @@ void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool rendere
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// Update texture status
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for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
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{
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// Update and remove if requested
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ImTextureData* tex = atlas->TexList[tex_n];
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if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
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IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
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bool remove_from_list = ImTextureDataUpdateNewFrame(tex);
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if (remove_from_list)
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{
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IM_ASSERT(atlas->TexData != tex);
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tex->DestroyPixels();
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IM_DELETE(tex);
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atlas->TexList.erase(atlas->TexList.begin() + tex_n);
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tex_n--;
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}
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}
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}
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bool ImTextureDataUpdateNewFrame(ImTextureData* tex)
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{
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bool remove_from_list = false;
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if (tex->Status == ImTextureStatus_OK)
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{
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@@ -2825,8 +2843,6 @@ void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool rendere
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tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
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tex->UpdateRect.w = tex->UpdateRect.h = 0;
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}
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if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
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IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
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// Request destroy
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// - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
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@@ -2858,16 +2874,7 @@ void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool rendere
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if (tex->Status == ImTextureStatus_WantDestroy)
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tex->UnusedFrames++;
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// Destroy and remove
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if (remove_from_list)
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{
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IM_ASSERT(atlas->TexData != tex);
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tex->DestroyPixels();
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IM_DELETE(tex);
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atlas->TexList.erase(atlas->TexList.begin() + tex_n);
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tex_n--;
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}
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}
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return remove_from_list;
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}
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void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
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@@ -1702,6 +1702,7 @@ enum ImGuiActivateFlags_
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};
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// Early work-in-progress API for ScrollToItem()
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// FIXME: Missing flags to request making both edges visible when possible.
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enum ImGuiScrollFlags_
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{
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ImGuiScrollFlags_None = 0,
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@@ -3979,6 +3980,7 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
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IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
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IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
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IMGUI_API bool ImTextureDataUpdateNewFrame(ImTextureData* tex);
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IMGUI_API void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h);
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IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
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IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
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