Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378)
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@@ -9,6 +9,7 @@
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// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// Missing features or Issues:
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// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
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// [ ] Renderer: Missing support for DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest, DrawCallback_SetSamplerCustom callbacks: Allegro5 cannot enable/disable LINEAR bitmap flags after creation.
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// [ ] Platform: Missing gamepad support.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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@@ -21,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-XX-XX: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState (others cannot be supported by Allegro5).
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// 2025-09-18: Call platform_io.ClearRendererHandlers() and platform_io.ClearPlatformHandlers() on shutdown.
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// 2025-08-12: Inputs: fixed missing support for ImGuiKey_PrintScreen under Windows, as raw Allegro 5 does not receive it.
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// 2025-08-12: Added ImGui_ImplAllegro5_SetDisplay() function to change current ALLEGRO_DISPLAY, as Allegro applications often need to do that.
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@@ -136,7 +138,10 @@ static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
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}
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}
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// Render function.
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// Draw callbacks
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static void ImGui_ImplAllegro5_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
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// Render function
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void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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{
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// Avoid rendering when minimized
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@@ -152,6 +157,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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// Backup Allegro state that will be modified
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ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
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ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
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int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
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@@ -208,8 +214,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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if (pcmd->UserCallback)
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{
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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if (pcmd->UserCallback == ImGui_ImplAllegro5_DrawCallback_ResetRenderState)
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ImGui_ImplAllegro5_SetupRenderState(draw_data);
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else
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pcmd->UserCallback(draw_list, pcmd);
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@@ -486,11 +491,12 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
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ImGui_ImplAllegro5_SetDisplay(display);
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#if ALLEGRO_HAS_CLIPBOARD
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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#if ALLEGRO_HAS_CLIPBOARD
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platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
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platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
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#endif
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platform_io.DrawCallback_ResetRenderState = ImGui_ImplAllegro5_DrawCallback_ResetRenderState;
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return true;
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}
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