Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378)
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@@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-XX-XX: DirectX10: Added support for ImDrawCallback_SetSamplerLinear, ImDrawCallback_SetSamplerPoint.
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// 2026-01-19: DirectX10: Added 'SamplerNearest' in ImGui_ImplDX10_RenderState. Renamed 'SamplerDefault' to 'SamplerLinear'.
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-11: DirectX10: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas.
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@@ -153,6 +154,12 @@ static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device*
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device->RSSetState(bd->pRasterizerState);
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}
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// Draw callbacks
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static void ImGui_ImplDX10_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
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static void ImGui_ImplDX10_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); bd->pd3dDevice->PSSetSamplers(0, 1, &bd->pTexSamplerLinear); }
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static void ImGui_ImplDX10_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); bd->pd3dDevice->PSSetSamplers(0, 1, &bd->pTexSamplerNearest); }
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static void ImGui_ImplDX10_DrawCallback_SetSamplerCustom(const ImDrawList*, const ImDrawCmd* cmd) { ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); ID3D10SamplerState* sampler = (ID3D10SamplerState*)cmd->UserCallbackData; bd->pd3dDevice->PSSetSamplers(0, 1, &sampler); }
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// Render function
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void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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{
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@@ -279,8 +286,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
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if (pcmd->UserCallback != nullptr)
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{
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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if (pcmd->UserCallback == ImGui_ImplDX10_DrawCallback_ResetRenderState)
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ImGui_ImplDX10_SetupRenderState(draw_data, device);
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else
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pcmd->UserCallback(draw_list, pcmd);
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@@ -613,6 +619,10 @@ bool ImGui_ImplDX10_Init(ID3D10Device* device)
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Renderer_TextureMaxWidth = platform_io.Renderer_TextureMaxHeight = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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platform_io.DrawCallback_ResetRenderState = ImGui_ImplDX10_DrawCallback_ResetRenderState;
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platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplDX10_DrawCallback_SetSamplerLinear;
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platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplDX10_DrawCallback_SetSamplerNearest;
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platform_io.DrawCallback_SetSamplerCustom = ImGui_ImplDX10_DrawCallback_SetSamplerCustom;
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// Get factory from device
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IDXGIDevice* pDXGIDevice = nullptr;
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