MultiSelect: added support for nested/stacked BeginMultiSelect().
Mimicking table logic, reusing amortized buffers.
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+4
-2
@@ -2200,8 +2200,9 @@ struct ImGuiContext
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ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
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// Multi-Select state
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ImGuiMultiSelectTempData* CurrentMultiSelect; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
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ImGuiMultiSelectTempData MultiSelectTempData[1];
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ImGuiMultiSelectTempData* CurrentMultiSelect;
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int MultiSelectTempDataStacked; // Temporary multi-select data size (because we leave previous instances undestructed, we generally don't use MultiSelectTempData.Size)
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ImVector<ImGuiMultiSelectTempData> MultiSelectTempData;
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ImPool<ImGuiMultiSelectState> MultiSelectStorage;
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// Hover Delay system
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@@ -2445,6 +2446,7 @@ struct ImGuiContext
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TablesTempDataStacked = 0;
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CurrentTabBar = NULL;
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CurrentMultiSelect = NULL;
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MultiSelectTempDataStacked = 0;
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HoverItemDelayId = HoverItemDelayIdPreviousFrame = HoverItemUnlockedStationaryId = HoverWindowUnlockedStationaryId = 0;
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HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;
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