Inputs: SetItemKeyOwner(): return true if ownership has been requested, which can to be checked to accurately gate further input test.

(#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
This commit is contained in:
ocornut
2026-05-07 21:15:27 +02:00
parent 02ccd9f348
commit 0eae77f783
5 changed files with 19 additions and 11 deletions
+1 -1
View File
@@ -3436,7 +3436,7 @@ namespace ImGui
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
IMGUI_API bool SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags);
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }