Merge branch 'sdl_cpu' of https://github.com/momo-AUX1/imgui into sdl_cpu

This commit is contained in:
moonpower
2026-03-13 15:49:52 +01:00
11 changed files with 126 additions and 36 deletions
+21
View File
@@ -41,6 +41,16 @@ HOW TO UPDATE?
Breaking Changes:
- Changed default ImTextureID_Invalid value to -1 instead of 0 if not #define-d.
(#9293, #8745, #8465, #7090)
- It seems like a better default since it will work with backends storing
indices or memory offsets inside ImTextureID, where 0 might be a valid value.
- If this is causing problem with e.g your custom ImTextureID definition, you can
add '#define ImTextureID_Invalid 0' to your imconfig.h + PLEASE report this to GitHub.
- If you have hardcoded e.g. 'if (tex_id == 0)' checks they should be updated.
e.g. OpenGL2, OpenGL3 and SDLRenderer3 backends incorrectly had 'IM_ASSERT(tex->TexID == 0)'
lines which were replaced with 'IM_ASSERT(tex->TexID == ImTextureID_Invalid)'.
If you have copied or forked backends consider fixing locally. (#9295)
- Separator(): fixed a legacy quirk where Separator() was submitting a zero-height
item for layout purpose, even though it draws a 1-pixel separator.
The fix could affect code e.g. computing height from multiple widgets in order to
@@ -72,6 +82,9 @@ Other Changes:
- InputText:
- Shift+Enter in multi-line editor always adds a new line, regardless of
ImGuiInputTextFlags_CtrlEnterForNewLine being set or not. (#9239)
- Reworked io.ConfigInputTextEnterKeepActive mode so that pressing Enter will
deactivate/reactivate the item in order for e.g. IsItemDeactivatedAfterEdit()
signals to be emitted the same way regardless of that setting. (#9001, #9115)
- Style:
- Border sizes are now scaled (and rounded) by ScaleAllSizes().
- When using large values with ScallAllSizes(), the following items thickness
@@ -81,6 +94,10 @@ Other Changes:
- TextLink() underline thickness.
- ColorButton() border thickness.
- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
- Nav:
- Popups: Shift+F10 or Menu key can now open popups menus when using
BeginPopupContextItem(), BeginPopupContextWindow() or OpenPopupOnItemClick().
(#8803, #9270) [@exelix11, @ocornut]
- Clipper:
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
- Added `UserIndex` helper storage. This is solely a convenience for cases where
@@ -89,6 +106,8 @@ Other Changes:
- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
mouse at the extreme of the screen will reach the scrollbar. (#9276)
- Focus: fixed fallback "Debug" window temporarily taking focus and setting io.WantCaptureKeyboard
for one frame on e.g. application boot if no other windows are submitted. (#9243)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Backends:
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
@@ -104,6 +123,8 @@ Other Changes:
- hidden scrollbar in Firefox.
- Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[] to allow specifying
extra dynamic states to add when creating the VkPipeline. (#9211) [@DziubanMaciej]
- Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing
to allocate one. (#8677) [@micb25]
- WebGPU: fixed undefined behaviors in example code for requesting adapter
and device. (#9246, #9256) [@r-lyeh]
- GLFW/SDL2/SDL3+WebGPU: removed suport for Emscripten <4.0.10. (#9281) [@ypujante]
+5 -5
View File
@@ -55,8 +55,8 @@ if (ImGui::Button("Save"))
ImGui::InputText("string", buf, IM_COUNTOF(buf));
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
```
<img width="412" height="236" alt="sample code output (dark)" src="https://github.com/user-attachments/assets/f075e2b0-98de-4be8-acb4-99ba0c9966cd" />
<img width="412" height="236" alt="sample code output (light)" src="https://github.com/user-attachments/assets/32b838df-6378-498b-84a8-9a79ee6264a7" />
<img width="412" height="236" alt="sample code output (dark)" src="https://github.com/user-attachments/assets/32b838df-6378-498b-84a8-9a79ee6264a7" />
<img width="412" height="236" alt="sample code output (light)" src="https://github.com/user-attachments/assets/f075e2b0-98de-4be8-acb4-99ba0c9966cd" />
```cpp
// Create a window called "My First Tool", with a menu bar.
@@ -150,10 +150,10 @@ Officially maintained backends (in repository):
- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Defold, Diligent Engine, Ebiten, Flexium, GML/Game Maker Studio, GLEQ, Godot, GTK3, Irrlicht Engine, JUCE, LÖVE+LUA, Mach Engine, Magnum, Marmalade, Monogame, NanoRT, nCine, Nim Game Lib, Nintendo 3DS/Switch/WiiU (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, raylib, SFML, Sokol, Unity, Unreal Engine 4/5, UWP, vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets.
- Many bindings are auto-generated (by good old [cimgui](https://github.com/cimgui/cimgui) or our newer [dear_bindings](https://github.com/dearimgui/dear_bindings)), you can use their metadata output to generate bindings for other languages.
<img width="878" height="220" alt="Useful extensions" src="https://github.com/user-attachments/assets/e6b0aa7c-bf53-41c5-ac69-bea3098b1dee" />
[Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page:
- Automation/testing, Text editors, node editors, timeline editors, plotting, software renderers, remote network access, memory editors, gizmos, etc. Notable and well supported extensions include [ImPlot](https://github.com/epezent/implot) and [Dear ImGui Test Engine](https://github.com/ocornut/imgui_test_engine).
[![Useful extensions thumbnails](https://github.com/user-attachments/assets/e6b0aa7c-bf53-41c5-ac69-bea3098b1dee)](https://github.com/ocornut/imgui/wiki/Useful-Extensions)
- Automation/testing, Text editors, node editors, timeline editors, plotting, software renderers, remote network access, memory editors, gizmos, etc. Notable and well supported extensions include [ImPlot](https://github.com/epezent/implot), [ImPlot3d](https://github.com/brenocq/implot3d) and [Dear ImGui Test Engine](https://github.com/ocornut/imgui_test_engine).
Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.