Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.

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ocornut
2020-10-12 17:54:52 +02:00
parent 041ef01b33
commit 124c2608f1
65 changed files with 265 additions and 261 deletions
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@@ -226,7 +226,7 @@ io.Fonts->Build(); // Build the atlas while
## Using Custom Colorful Icons
**(This is a BETA api, use if you are familiar with dear imgui and with your rendering back-end)**
**(This is a BETA api, use if you are familiar with dear imgui and with your rendering backend)**
- You can use the `ImFontAtlas::AddCustomRect()` and `ImFontAtlas::AddCustomRectFontGlyph()` api to register rectangles that will be packed into the font atlas texture. Register them before building the atlas, then call Build()`.
- You can then use `ImFontAtlas::GetCustomRectByIndex(int)` to query the position/size of your rectangle within the texture, and blit/copy any graphics data of your choice into those rectangles.