Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Rework with polling in NavUpdate(). (#8803, #9270)

This might be a little less flexible but removes burden from the higher-frequency calls.
This commit is contained in:
ocornut
2026-03-12 18:52:42 +01:00
parent 6cc99a6e2b
commit 14a500a476
2 changed files with 30 additions and 25 deletions
+3 -1
View File
@@ -2332,6 +2332,8 @@ struct ImGuiContext
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavHighlightActivatedId;
float NavHighlightActivatedTimer;
ImGuiID NavOpenContextMenuItemId;
ImGuiID NavOpenContextMenuWindowId;
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
ImGuiActivateFlags NavNextActivateFlags;
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
@@ -3332,7 +3334,7 @@ namespace ImGui
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags);
IMGUI_API bool IsPopupOpenRequestForItem(ImGuiPopupFlags flags, ImGuiID id);
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags, ImGuiID id);
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags);
// Tooltips
IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);