Backends: Remove redundant BackendFlags setting in SDL_Surface initialization
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@@ -123,7 +123,6 @@ bool ImGui_ImplSDLSurface2_Init(SDL_Surface* surface)
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendRendererName == nullptr && "Already initialized a renderer backend!");
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IM_ASSERT(io.BackendRendererName == nullptr && "Already initialized a renderer backend!");
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io.BackendRendererName = "imgui_impl_sdlsurface2";
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io.BackendRendererName = "imgui_impl_sdlsurface2";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;
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g_TargetSurface = surface;
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g_TargetSurface = surface;
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g_FontSurface = ImGui_ImplSDLSurface2_CreateFontAtlasSurface();
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g_FontSurface = ImGui_ImplSDLSurface2_CreateFontAtlasSurface();
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