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This commit is contained in:
+146
-32
@@ -36,34 +36,103 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.8 WIP (In Progress)
|
||||
VERSION 1.92.9 WIP (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- TreeNode: commented out legacy name `ImGuiTreeNodeFlags_SpanTextWidth` which
|
||||
was obsoleted in 1.90.7 (May 2024). Use `ImGuiTreeNodeFlags_SpanLabelWidth`.
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Windows:
|
||||
- Clicking on a window's empty-space to move/focus a window checks
|
||||
for lack of mouse button ownership. This gives an additional opportunity
|
||||
for user code to bypass it without using a clickable item. (#9382)
|
||||
- Clicking on a window's empty-space to move/focus a window checks
|
||||
for lack of queued focus request. (#9382)
|
||||
- InputText:
|
||||
- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
|
||||
This is automatically scaled by `style.ScaleAllSizes()`.
|
||||
- Fonts:
|
||||
- Added `IMGUI_DISABLE_DEFAULT_FONT_BITMAP`/`IMGUI_DISABLE_DEFAULT_FONT_VECTOR` to
|
||||
disable embedding either fonts separately. (#9407)
|
||||
- Tweak `CalcTextSize()` awkward width rounding/ceiling code to reduce floating-point
|
||||
imprecisions altering the result by 1 even at relatively small width. (#791)
|
||||
- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
|
||||
incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
|
||||
- DrawList:
|
||||
- Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
|
||||
- Minor optimization to `AddLine()`, `AddLineH()`, `AddLineV()` functions. (#4091)
|
||||
- Added `ImDrawListFlags_TextNoPixelSnap` to disable snapping of AddText()
|
||||
coordinates for a given scope. (#3437, #9417, #2291)
|
||||
- ColorButton:
|
||||
- Small rendering tweak/optimization for the alpha checkerboard.
|
||||
- Demo:
|
||||
- Extract 'Widgets->Tree Nodes->Selectable Nodes' out of the 'Advanced'
|
||||
demo for clarity (manual reimplementation of basic selection).
|
||||
- Backends:
|
||||
- Win32:
|
||||
- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
|
||||
when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
|
||||
to spawn multiple-thread to manage OpenGL. (#9403)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.8 (Released 2026-05-12)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- DrawList: swapped the last two arguments of `AddRect()`, `AddPolyline()`, `PathStroke()`.
|
||||
- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
|
||||
- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
|
||||
- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
|
||||
- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
|
||||
- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
|
||||
- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
|
||||
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
|
||||
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
|
||||
Effectively the typical call site is changing from:
|
||||
- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
|
||||
- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
|
||||
Notes:
|
||||
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
|
||||
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
|
||||
If you are a binding maintainer consider doing something to facilitate transition or error detection.
|
||||
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
|
||||
As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
|
||||
The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
|
||||
- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
|
||||
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
|
||||
- Reminder: you do NOT need to specify `ImDrawFlags_RoundCornersAll` for rounding, it is already the default!
|
||||
- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
|
||||
which is part of our new standard draw callbacks. (#9378)
|
||||
Redirecting the earlier value into the later one when set, so both old and new code should work.
|
||||
- DrawList: changed value of `ImDrawFlags_Closed`. It was previously advertised as "always == 1" when introduced
|
||||
in 1.82 (2021/02), in order to facilitate backward compatibility with the legacy `bool closed` flag. This
|
||||
guarantee has been removed. The bit is reserved, and `AddPolyline()`, `PathStroke()` will assert when it is used.
|
||||
- Backends:
|
||||
- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
|
||||
This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
|
||||
- When creating your own descriptor pool (instead of letting backend creates its own):
|
||||
- Before: need at least IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER.
|
||||
- After: need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
|
||||
+ IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
- Before: need at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`.
|
||||
- After: need at least `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
|
||||
+ `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
|
||||
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
|
||||
- Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
|
||||
- After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
|
||||
- Before: `ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)`
|
||||
- After: `ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)`
|
||||
- Kept inline redirection function that ignores the sampler (will obsolete).
|
||||
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from ImGui_ImplXXXX_RenderState.
|
||||
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from `ImGui_ImplXXXX_RenderState`.
|
||||
Prefer to use backend-agnostic DrawCallback_SetSamplerLinear which works everywhere! (#9378)
|
||||
If there is a legit need/request for them or any render state we can always add them back.
|
||||
|
||||
Other Changes:
|
||||
|
||||
- DrawList:
|
||||
- Added room in ImGuiPlatformIO for standard backend-agnostic draw callbacks. Those callbacks
|
||||
- Added room in `ImGuiPlatformIO` for standard backend-agnostic draw callbacks. Those callbacks
|
||||
are setup/provided by the backend and available in most of our standard backends.
|
||||
They allow backend-agnostic code from e.g. switching to a Nearest/Point sampler without
|
||||
messing with custom Renderer-specific callbacks.
|
||||
@@ -73,12 +142,22 @@ Other Changes:
|
||||
Note that some backends might not support all callbacks.
|
||||
(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
|
||||
#5999, #6452, #5156, #7342, #7592, #7511)
|
||||
- Made AddCallback() user data default to Null for convenience.
|
||||
- Made `AddCallback()` user data default to Null for convenience.
|
||||
- Added `AddLineH()`, `AddLineV()` helpers to draw horizontal and vertical lines. [@memononen]
|
||||
The new functions are more optimal and will be part of a larger effort in 1.93 to fix
|
||||
inconsistencies and improve the DrawList API. In the current API, `AddLine()` adds a "magic" +0.5f
|
||||
offset and then center the line, whereas AddLineH()/AddLineV() use the right side of the line to expand.
|
||||
For thickness=1.0f lines this is equivalent:
|
||||
`AddLine({10,3}, {20,3}, ...)` --> `AddLineH(x1=10, x2=20, y=3, ...)`.
|
||||
`AddLine({3,10}, {3,20}, ...)` --> `AddLineV(x=3, y1=10, y2=20, ...)`.
|
||||
For larger integer thickness, AddLine() will center but may be blurry, AddLineH()/AddLineV()
|
||||
will expand "inside" (to the right side) and will always be sharp.
|
||||
A subsequent release will expand on those concepts and add new options.
|
||||
- InputText:
|
||||
- InputTextMultiline: fixed an issue processing deactivation logic when an active
|
||||
multi-line edit is clipped due to being out of view.
|
||||
- Fixed a crash when toggling ReadOnly while active. (#9354)
|
||||
- CharFilter callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
|
||||
- `CharFilter` callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
|
||||
- Tables:
|
||||
- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
|
||||
- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
|
||||
@@ -87,38 +166,70 @@ Other Changes:
|
||||
- Fixed a single-axis auto-resizing feedback loop issue with nested containers
|
||||
and varying scrollbar visibility. (#9352)
|
||||
- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
|
||||
- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
|
||||
default ItemWidth. (#9355)
|
||||
- Child windows with only `ImGuiChildFlags_AutoResizeY` flag keep using the proportional
|
||||
default `ItemWidth`. (#9355)
|
||||
- Using mouse wheel to scroll takes and keeps ownership of the corresponding keys
|
||||
(e.g. `ImGuiKey_MouseWheelY`) while a wheeling window is locked. (#2604, #3795)
|
||||
- InputInt, InputFloat, InputScalar:
|
||||
- Reinstated `ImGuiInputTextFlags_EnterReturnsTrue` support which was removed in 1.91.4.
|
||||
(#8665, #9299, #8065, #3946, #6284, #9117)
|
||||
- Fixed the fact that it didn't return true when validating same value.
|
||||
- Fixed losing value when tabbing out or losing focus.
|
||||
- Made it that pressing +/- step buttons also return true, which is in line
|
||||
with 1.91.4 behavior.
|
||||
- In a majority of cases you should use `IsItemDeactivatedAfterEdit()` instead,
|
||||
but it still has a few edge cases flaws (to be addressed soon).
|
||||
- Allow passing a format string that does not display the scalar value.
|
||||
Parsing input with default format for the type. (#9385) [@FireFox2000000]
|
||||
- Multi-Select:
|
||||
- Fixed an issue using Multi-Select within a Table causing column width measurement to
|
||||
be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
|
||||
- Fixed an issue using Multi-Select within a Table with the right-most column visible,
|
||||
which could lead to an extra vertical offset in the Header row. (#8250)
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect1d mode while scrolling.
|
||||
- Multi-Select + Box-Select:
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect1d` mode while scrolling.
|
||||
Notably, using mouse wheel while holding a box-selection could lead items close to windows
|
||||
edges from not being correctly unselected. (#7994, #8250, #7821, #7850, #7970)
|
||||
- Box-Select: improved dirty/unclip rectangle logic for ImGuiMultiSelectFlags_BoxSelect2d.
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode, where
|
||||
- Improved dirty/unclip rectangle logic for `ImGuiMultiSelectFlags_BoxSelect2d`.
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode, where
|
||||
items out of view wouldn't be properly selected while scrolling while mouse cursor
|
||||
is hovering outside of selection scope. (#7994, #1861, #6518)
|
||||
- Box-Select: fixed an issue where items out of horizontal view would sometimes lead
|
||||
- Fixed an issue where items out of horizontal view would sometimes lead
|
||||
to incorrect merging of sequential selection requests while also scrolling fast
|
||||
enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
|
||||
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode in a Table
|
||||
while relying on the TableNextColumn() return value to perform coarse clipping. (#7994)
|
||||
- Box-Select: disabled merging consecutive selection requests as we have no reliable
|
||||
way of detecting if user has submitted all consecutives items without clipping gaps,
|
||||
and ImGuiSelectionUserData is technically opaque storage. (#7994, #1861)
|
||||
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode in a Table
|
||||
while relying on the `TableNextColumn()` return value to perform coarse clipping. (#7994)
|
||||
- Disabled merging consecutive selection requests as we have no reliable
|
||||
way of detecting if user has submitted all consecutive items without clipping gaps,
|
||||
and `ImGuiSelectionUserData` is technically opaque storage. (#7994, #1861)
|
||||
(we will probably bring this back as a minor optimization if we have a way to for
|
||||
user to tell us ImGuiSelectionUserData are indices)
|
||||
- Box-Select: fixes for using accross nested child windows. (#8364)
|
||||
user to tell us `ImGuiSelectionUserData` are indices)
|
||||
- Fixes for using across nested child windows. (#8364)
|
||||
- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
|
||||
active. (#7994, #8250, #7821, #7850, #7970)
|
||||
- Box-Select + Tables: fixed an issue using box-selection in a tables with
|
||||
items straying out of columns boundaries. (#7994, #2221)
|
||||
- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
|
||||
before layout has been locked (first row or headers row submitted). (#8250)
|
||||
- Menus:
|
||||
- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
|
||||
opening a menu inside a small host window forcing the child menu window to be
|
||||
repositioned under the mouse cursor. (#8233, #9394)
|
||||
Done by reworking `BeginMenu()`/`MenuItem()`: they previously avoiding taking
|
||||
ActiveID + key/click ownership (in order to allow releasing button on another item).
|
||||
Now they take them and release them once the mouse is moved outside item boundaries.
|
||||
- Inputs:
|
||||
- SetItemKeyOwner(): return true if ownership has been requested, which typically
|
||||
needs to to checked for gating further tests. This is important as the function
|
||||
may fail. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
|
||||
- SetItemKeyOwner(): does not set ownership is key is already taken. Effectively
|
||||
this makes using `SetItemKeyOwner(ImGuiKey_MouseWheelY)` over an item work as
|
||||
expected while not having item react if a scroll wheel is actively in progress.
|
||||
May be subject to further redesign, e.g. conditional flags. Feedback welcome!
|
||||
- Style:
|
||||
- Checkbox: added `ImGuiCol_CheckboxSelectedBg` to change or accentuate the
|
||||
background color of checked/mixed checkboxes. (#9392)
|
||||
- Added `ImGuiStyleVar_DragDropTargetRounding`. (#9056)
|
||||
- Fixed vertical scrollbar top coordinates when using thick borders on windows
|
||||
with no title bar and no menu bar. (#9366)
|
||||
- Fonts:
|
||||
@@ -131,8 +242,12 @@ Other Changes:
|
||||
- Tweaked assert triggering when first item height measurement fails, and made it
|
||||
a better recoverable error. (#9350)
|
||||
- Misc:
|
||||
- Minor optimization: reduce redudant label scanning in common widgets.
|
||||
- Added missing Test Engine hooks for PlotXXX(), VSliderXXX(), TableHeader().
|
||||
- Minor optimization: reduce redundant label scanning in common widgets.
|
||||
- Added missing Test Engine hooks for `PlotLines()`, `PlotHistogram()`, `VSliderXXX()`
|
||||
and `TableHeader()` functions.
|
||||
- Demo:
|
||||
- Added simple demo for a scrollable/zoomable image viewer with a grid.
|
||||
Available in `Examples->Image Viewer` and `Widgets->Images`.
|
||||
- Backends:
|
||||
- Added support for new standardized draw callbacks in most backends: (#9378)
|
||||
- Allegro5: Reset n/a n/a
|
||||
@@ -140,7 +255,7 @@ Other Changes:
|
||||
- DX10: Reset SetSamplerLinear SetSamplerNearest
|
||||
- DX11: Reset SetSamplerLinear SetSamplerNearest
|
||||
- DX12: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Metal: Reset *missing* *missing*
|
||||
- Metal: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
|
||||
- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
|
||||
@@ -148,7 +263,7 @@ Other Changes:
|
||||
- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Vulkan: Reset SetSamplerLinear SetSamplerNearest
|
||||
- WebGPU: Reset SetSamplerLinear SetSamplerNearest
|
||||
(Vulkan backend by @yaz0r, others by @ocornut)
|
||||
(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
|
||||
- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
|
||||
functions for legacy GLFW 3.2. (#9003)
|
||||
- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
|
||||
@@ -158,14 +273,13 @@ Other Changes:
|
||||
- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
|
||||
helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
|
||||
and this breaks scaling border size. (#9369)
|
||||
- WebGPU: always use SPIR-V shader on WGVK, as it cannot be detected at runtime. (#9316, #9246, #9257)
|
||||
- WebGPU: rework choice/detection of using WGSL/SPIR-V shader on WGVK. (#9316, #9246, #9257, #9387)
|
||||
- Examples:
|
||||
- Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141). The later is the
|
||||
first that supports vcpkg. Onward we will likely stop testing building the library with VS2015.
|
||||
- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
|
||||
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
|
||||
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
|
||||
|
||||
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
|
||||
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
@@ -77,6 +77,17 @@ Some solutions:
|
||||
You can use the `ImFontGlyphRangesBuilder` for this purpose and rebuilding your atlas between frames when new characters are needed. This will be the biggest win!
|
||||
- Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
|
||||
|
||||
### (5) Reduce texture resizes/copy on startup
|
||||
|
||||
🆕 Since 1.92, the ImFontAtlas is initially created using a 512x128 texture, then grows as glyphs and fonts are used. Atlas growth leads to alloc+copy, and both the old and new sized textures are present in memory for a short time (typically one frame). If you use known fonts and want to reduce initial growth, you may set `TexMinWidth` and `TexMinHeight` during initializaton.
|
||||
|
||||
```cpp
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
atlas->TexMinWidth = 1024;
|
||||
atlas->TexMinHeight = 1024;
|
||||
atlas->AddFont(...);
|
||||
```
|
||||
|
||||
##### [Return to Index](#index)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
+1
-1
@@ -43,7 +43,7 @@ Dear ImGui is particularly suited to integration in game engines (for tooling),
|
||||
|
||||
**Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.
|
||||
|
||||
C++20 users wishing to use a module may the use [stripe2933/imgui-module](https://github.com/stripe2933/imgui-module) third-party extension.
|
||||
C++20 users wishing to use a module may use the [stripe2933/imgui-module](https://github.com/stripe2933/imgui-module) third-party extension.
|
||||
|
||||
See the [Getting Started & Integration](#getting-started--integration) section of this document for more details.
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# Security Policy
|
||||
|
||||
Dear ImGui is primarily designed for developer tools and technical applications running trusted code and trusted data.
|
||||
|
||||
Given that the library was not designed as a hardened security boundary against hostile or intentionally malformed inputs:
|
||||
consider not using it in a context where a crash (through e.g. intentionally malformed inputs) could lead to privilege elevation.
|
||||
E.g. running in a privileged process and interacting with non-privileged clients feeding code or data to Dear ImGui.
|
||||
|
||||
Dear ImGui development efforts are focused on improving developer experience, usability, correctness, and robustness in real-world applications.
|
||||
We will do our best to reduce e.g. crashes caused by common programmer mistakes.
|
||||
|
||||
However, the project does not specifically focus on adversarial fuzzing scenarios, allocation-failure hardening, or highly artificial edge cases that are unlikely to occur in normal usage.
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
Considering the above policy, most things may be reported in GitHub Issues.
|
||||
If you have a reason to disclose privately, please reach out to the contact address listed in README.
|
||||
Reference in New Issue
Block a user