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This commit is contained in:
moonpower
2026-06-03 03:05:20 +02:00
21 changed files with 981 additions and 413 deletions
+146 -32
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@@ -36,34 +36,103 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.8 WIP (In Progress)
VERSION 1.92.9 WIP (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- TreeNode: commented out legacy name `ImGuiTreeNodeFlags_SpanTextWidth` which
was obsoleted in 1.90.7 (May 2024). Use `ImGuiTreeNodeFlags_SpanLabelWidth`.
Other Changes:
- Windows:
- Clicking on a window's empty-space to move/focus a window checks
for lack of mouse button ownership. This gives an additional opportunity
for user code to bypass it without using a clickable item. (#9382)
- Clicking on a window's empty-space to move/focus a window checks
for lack of queued focus request. (#9382)
- InputText:
- Added `style.InputTextCursorSize` to configure cursor/caret thickness. (#7031, #9409)
This is automatically scaled by `style.ScaleAllSizes()`.
- Fonts:
- Added `IMGUI_DISABLE_DEFAULT_FONT_BITMAP`/`IMGUI_DISABLE_DEFAULT_FONT_VECTOR` to
disable embedding either fonts separately. (#9407)
- Tweak `CalcTextSize()` awkward width rounding/ceiling code to reduce floating-point
imprecisions altering the result by 1 even at relatively small width. (#791)
- Fixed an issue where passing a manually created ImFontAtlas to CreateContext() would
incorrectly destroy it in DestroyContext() when ref-count gets back to zero. (#9426)
- DrawList:
- Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
- Minor optimization to `AddLine()`, `AddLineH()`, `AddLineV()` functions. (#4091)
- Added `ImDrawListFlags_TextNoPixelSnap` to disable snapping of AddText()
coordinates for a given scope. (#3437, #9417, #2291)
- ColorButton:
- Small rendering tweak/optimization for the alpha checkerboard.
- Demo:
- Extract 'Widgets->Tree Nodes->Selectable Nodes' out of the 'Advanced'
demo for clarity (manual reimplementation of basic selection).
- Backends:
- Win32:
- Uses `SetProcessDpiAwarenessContext()` instead of `SetThreadDpiAwarenessContext()`
when available, fixing OpenGL DPI scaling issues as e.g. NVIDIA drivers tends
to spawn multiple-thread to manage OpenGL. (#9403)
-----------------------------------------------------------------------
VERSION 1.92.8 (Released 2026-05-12)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8
Breaking Changes:
- DrawList: swapped the last two arguments of `AddRect()`, `AddPolyline()`, `PathStroke()`.
- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
Effectively the typical call site is changing from:
- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
Notes:
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
If you are a binding maintainer consider doing something to facilitate transition or error detection.
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
- Reminder: you do NOT need to specify `ImDrawFlags_RoundCornersAll` for rounding, it is already the default!
- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
which is part of our new standard draw callbacks. (#9378)
Redirecting the earlier value into the later one when set, so both old and new code should work.
- DrawList: changed value of `ImDrawFlags_Closed`. It was previously advertised as "always == 1" when introduced
in 1.82 (2021/02), in order to facilitate backward compatibility with the legacy `bool closed` flag. This
guarantee has been removed. The bit is reserved, and `AddPolyline()`, `PathStroke()` will assert when it is used.
- Backends:
- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
- When creating your own descriptor pool (instead of letting backend creates its own):
- Before: need at least IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER.
- After: need at least IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
+ IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
- Before: need at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`.
- After: need at least `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
+ `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
- Before: ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)
- After: ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)
- Before: `ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)`
- After: `ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)`
- Kept inline redirection function that ignores the sampler (will obsolete).
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from ImGui_ImplXXXX_RenderState.
- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from `ImGui_ImplXXXX_RenderState`.
Prefer to use backend-agnostic DrawCallback_SetSamplerLinear which works everywhere! (#9378)
If there is a legit need/request for them or any render state we can always add them back.
Other Changes:
- DrawList:
- Added room in ImGuiPlatformIO for standard backend-agnostic draw callbacks. Those callbacks
- Added room in `ImGuiPlatformIO` for standard backend-agnostic draw callbacks. Those callbacks
are setup/provided by the backend and available in most of our standard backends.
They allow backend-agnostic code from e.g. switching to a Nearest/Point sampler without
messing with custom Renderer-specific callbacks.
@@ -73,12 +142,22 @@ Other Changes:
Note that some backends might not support all callbacks.
(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
#5999, #6452, #5156, #7342, #7592, #7511)
- Made AddCallback() user data default to Null for convenience.
- Made `AddCallback()` user data default to Null for convenience.
- Added `AddLineH()`, `AddLineV()` helpers to draw horizontal and vertical lines. [@memononen]
The new functions are more optimal and will be part of a larger effort in 1.93 to fix
inconsistencies and improve the DrawList API. In the current API, `AddLine()` adds a "magic" +0.5f
offset and then center the line, whereas AddLineH()/AddLineV() use the right side of the line to expand.
For thickness=1.0f lines this is equivalent:
`AddLine({10,3}, {20,3}, ...)` --> `AddLineH(x1=10, x2=20, y=3, ...)`.
`AddLine({3,10}, {3,20}, ...)` --> `AddLineV(x=3, y1=10, y2=20, ...)`.
For larger integer thickness, AddLine() will center but may be blurry, AddLineH()/AddLineV()
will expand "inside" (to the right side) and will always be sharp.
A subsequent release will expand on those concepts and add new options.
- InputText:
- InputTextMultiline: fixed an issue processing deactivation logic when an active
multi-line edit is clipped due to being out of view.
- Fixed a crash when toggling ReadOnly while active. (#9354)
- CharFilter callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
- `CharFilter` callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
- Tables:
- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
@@ -87,38 +166,70 @@ Other Changes:
- Fixed a single-axis auto-resizing feedback loop issue with nested containers
and varying scrollbar visibility. (#9352)
- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
default ItemWidth. (#9355)
- Child windows with only `ImGuiChildFlags_AutoResizeY` flag keep using the proportional
default `ItemWidth`. (#9355)
- Using mouse wheel to scroll takes and keeps ownership of the corresponding keys
(e.g. `ImGuiKey_MouseWheelY`) while a wheeling window is locked. (#2604, #3795)
- InputInt, InputFloat, InputScalar:
- Reinstated `ImGuiInputTextFlags_EnterReturnsTrue` support which was removed in 1.91.4.
(#8665, #9299, #8065, #3946, #6284, #9117)
- Fixed the fact that it didn't return true when validating same value.
- Fixed losing value when tabbing out or losing focus.
- Made it that pressing +/- step buttons also return true, which is in line
with 1.91.4 behavior.
- In a majority of cases you should use `IsItemDeactivatedAfterEdit()` instead,
but it still has a few edge cases flaws (to be addressed soon).
- Allow passing a format string that does not display the scalar value.
Parsing input with default format for the type. (#9385) [@FireFox2000000]
- Multi-Select:
- Fixed an issue using Multi-Select within a Table causing column width measurement to
be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
- Fixed an issue using Multi-Select within a Table with the right-most column visible,
which could lead to an extra vertical offset in the Header row. (#8250)
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect1d mode while scrolling.
- Multi-Select + Box-Select:
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect1d` mode while scrolling.
Notably, using mouse wheel while holding a box-selection could lead items close to windows
edges from not being correctly unselected. (#7994, #8250, #7821, #7850, #7970)
- Box-Select: improved dirty/unclip rectangle logic for ImGuiMultiSelectFlags_BoxSelect2d.
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode, where
- Improved dirty/unclip rectangle logic for `ImGuiMultiSelectFlags_BoxSelect2d`.
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode, where
items out of view wouldn't be properly selected while scrolling while mouse cursor
is hovering outside of selection scope. (#7994, #1861, #6518)
- Box-Select: fixed an issue where items out of horizontal view would sometimes lead
- Fixed an issue where items out of horizontal view would sometimes lead
to incorrect merging of sequential selection requests while also scrolling fast
enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode in a Table
while relying on the TableNextColumn() return value to perform coarse clipping. (#7994)
- Box-Select: disabled merging consecutive selection requests as we have no reliable
way of detecting if user has submitted all consecutives items without clipping gaps,
and ImGuiSelectionUserData is technically opaque storage. (#7994, #1861)
- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode in a Table
while relying on the `TableNextColumn()` return value to perform coarse clipping. (#7994)
- Disabled merging consecutive selection requests as we have no reliable
way of detecting if user has submitted all consecutive items without clipping gaps,
and `ImGuiSelectionUserData` is technically opaque storage. (#7994, #1861)
(we will probably bring this back as a minor optimization if we have a way to for
user to tell us ImGuiSelectionUserData are indices)
- Box-Select: fixes for using accross nested child windows. (#8364)
user to tell us `ImGuiSelectionUserData` are indices)
- Fixes for using across nested child windows. (#8364)
- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
active. (#7994, #8250, #7821, #7850, #7970)
- Box-Select + Tables: fixed an issue using box-selection in a tables with
items straying out of columns boundaries. (#7994, #2221)
- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
before layout has been locked (first row or headers row submitted). (#8250)
- Menus:
- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
opening a menu inside a small host window forcing the child menu window to be
repositioned under the mouse cursor. (#8233, #9394)
Done by reworking `BeginMenu()`/`MenuItem()`: they previously avoiding taking
ActiveID + key/click ownership (in order to allow releasing button on another item).
Now they take them and release them once the mouse is moved outside item boundaries.
- Inputs:
- SetItemKeyOwner(): return true if ownership has been requested, which typically
needs to to checked for gating further tests. This is important as the function
may fail. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
- SetItemKeyOwner(): does not set ownership is key is already taken. Effectively
this makes using `SetItemKeyOwner(ImGuiKey_MouseWheelY)` over an item work as
expected while not having item react if a scroll wheel is actively in progress.
May be subject to further redesign, e.g. conditional flags. Feedback welcome!
- Style:
- Checkbox: added `ImGuiCol_CheckboxSelectedBg` to change or accentuate the
background color of checked/mixed checkboxes. (#9392)
- Added `ImGuiStyleVar_DragDropTargetRounding`. (#9056)
- Fixed vertical scrollbar top coordinates when using thick borders on windows
with no title bar and no menu bar. (#9366)
- Fonts:
@@ -131,8 +242,12 @@ Other Changes:
- Tweaked assert triggering when first item height measurement fails, and made it
a better recoverable error. (#9350)
- Misc:
- Minor optimization: reduce redudant label scanning in common widgets.
- Added missing Test Engine hooks for PlotXXX(), VSliderXXX(), TableHeader().
- Minor optimization: reduce redundant label scanning in common widgets.
- Added missing Test Engine hooks for `PlotLines()`, `PlotHistogram()`, `VSliderXXX()`
and `TableHeader()` functions.
- Demo:
- Added simple demo for a scrollable/zoomable image viewer with a grid.
Available in `Examples->Image Viewer` and `Widgets->Images`.
- Backends:
- Added support for new standardized draw callbacks in most backends: (#9378)
- Allegro5: Reset n/a n/a
@@ -140,7 +255,7 @@ Other Changes:
- DX10: Reset SetSamplerLinear SetSamplerNearest
- DX11: Reset SetSamplerLinear SetSamplerNearest
- DX12: Reset SetSamplerLinear SetSamplerNearest
- Metal: Reset *missing* *missing*
- Metal: Reset SetSamplerLinear SetSamplerNearest
- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
@@ -148,7 +263,7 @@ Other Changes:
- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
- Vulkan: Reset SetSamplerLinear SetSamplerNearest
- WebGPU: Reset SetSamplerLinear SetSamplerNearest
(Vulkan backend by @yaz0r, others by @ocornut)
(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
functions for legacy GLFW 3.2. (#9003)
- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
@@ -158,14 +273,13 @@ Other Changes:
- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
and this breaks scaling border size. (#9369)
- WebGPU: always use SPIR-V shader on WGVK, as it cannot be detected at runtime. (#9316, #9246, #9257)
- WebGPU: rework choice/detection of using WGSL/SPIR-V shader on WGVK. (#9316, #9246, #9257, #9387)
- Examples:
- Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141). The later is the
first that supports vcpkg. Onward we will likely stop testing building the library with VS2015.
- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
-----------------------------------------------------------------------
+11
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@@ -77,6 +77,17 @@ Some solutions:
You can use the `ImFontGlyphRangesBuilder` for this purpose and rebuilding your atlas between frames when new characters are needed. This will be the biggest win!
- Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
### (5) Reduce texture resizes/copy on startup
🆕 Since 1.92, the ImFontAtlas is initially created using a 512x128 texture, then grows as glyphs and fonts are used. Atlas growth leads to alloc+copy, and both the old and new sized textures are present in memory for a short time (typically one frame). If you use known fonts and want to reduce initial growth, you may set `TexMinWidth` and `TexMinHeight` during initializaton.
```cpp
ImFontAtlas* atlas = io.Fonts;
atlas->TexMinWidth = 1024;
atlas->TexMinHeight = 1024;
atlas->AddFont(...);
```
##### [Return to Index](#index)
---------------------------------------
+1 -1
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@@ -43,7 +43,7 @@ Dear ImGui is particularly suited to integration in game engines (for tooling),
**Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.
C++20 users wishing to use a module may the use [stripe2933/imgui-module](https://github.com/stripe2933/imgui-module) third-party extension.
C++20 users wishing to use a module may use the [stripe2933/imgui-module](https://github.com/stripe2933/imgui-module) third-party extension.
See the [Getting Started & Integration](#getting-started--integration) section of this document for more details.
+17
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@@ -0,0 +1,17 @@
# Security Policy
Dear ImGui is primarily designed for developer tools and technical applications running trusted code and trusted data.
Given that the library was not designed as a hardened security boundary against hostile or intentionally malformed inputs:
consider not using it in a context where a crash (through e.g. intentionally malformed inputs) could lead to privilege elevation.
E.g. running in a privileged process and interacting with non-privileged clients feeding code or data to Dear ImGui.
Dear ImGui development efforts are focused on improving developer experience, usability, correctness, and robustness in real-world applications.
We will do our best to reduce e.g. crashes caused by common programmer mistakes.
However, the project does not specifically focus on adversarial fuzzing scenarios, allocation-failure hardening, or highly artificial edge cases that are unlikely to occur in normal usage.
## Reporting a Vulnerability
Considering the above policy, most things may be reported in GitHub Issues.
If you have a reason to disclose privately, please reach out to the contact address listed in README.