MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary.
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@@ -1757,7 +1757,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool IsKeyboardSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool NavIdPassedBy;
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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@@ -1765,7 +1765,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { size_t io_sz = sizeof(IO); ClearIO(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
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void ClearIO() { IO.Requests.resize(0); IO.RangeSrcItem = IO.NavIdItem = (ImGuiSelectionUserData)-1; IO.NavIdSelected = IO.RangeSrcReset = false; }
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void ClearIO() { IO.Requests.resize(0); IO.RangeSrcItem = IO.NavIdItem = ImGuiSelectionUserData_Invalid; IO.NavIdSelected = IO.RangeSrcReset = false; }
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};
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// Persistent storage for multi-select (as long as selection is alive)
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